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Quake 4 Downloads > Mods:
Parallax Mapping Mod (1.0)
Filename: q4_parallax.zip


Size:
Version:
Developer:
Downloads:
Date Added:
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199.77 KB
1.0
[x26]VOLAND
322
02-27-2007
Mods


Average User Rating: 9.3
Number of Votes: 3
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- VSQ4 (2.0)
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Parallax Mapping Mod (1.0) - File Description  

  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!





Description:
Parallax mapping is a new technology that simulates physical displacements on surfaces. As a result surfaces looks more three dimensional, it increases metal gloss, and the game looks more realistic.




  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!




Parallax Mapping Mod (1.0) - Screenshots  
Screenshots:
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Parallax Mapping Mod (1.0) - File Download Options  

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Download from Worldwide Mirror by FileFront Download Parallax Mapping Mod!



Parallax Mapping Mod (1.0) - Readme  
Readme File:
»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
» Quake 4 Parallax Mapping mod by [x26]VOLAND
»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»

»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
» Creator
Nickname: [x26]VOLAND
Site: http://x26-voland.narod.ru/
E-mail: x26.voland@gmail.com
ICQ: 680277
Location: Russia, Yuzhno-Sakhalinsk

»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
» Description
Parallax mapping is a new technology that simulates physical displacements on surfaces. As the result surfaces looks more three dimensional, increases metal gloss, game looks more realistic.

»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
» Installation
1) If you have any shader mods already installed in "Quake 4\base" directory, remove them first.
2) Unzip the cotents of q4_parallax.zip into "Quake 4\q4base" directory.
3) Launch Quake 4 and mod will be automatically activated. Important: to see the changes you must turn on Bump mapping and Specular options.

»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
» Argeement
You may not modify, share anywhere, or include this shader into your own mod without my permission.
If you think this mod is a copy of the Junkguy's Parallax mapping mod, so you don't right. I've created this mod by myself.


Parallax Mapping Mod (1.0) - User Comments  
The following comments are owned by the user that posted them. Quake 4 Files is not responsible for their content.

Total comments: 4 | Last comment: 08-15-2007 at 12:46

 #1 - What it's the difference from Q4_Parrallax v2 ??? - 03-07-2007 at 09:34
dafama2k7
From: (Salt (Girona))
Joined: September 28th, 2006
Posts: 3117
What it's the difference from Q4_Parrallax v2 ???

 #2 - If there's no support & no answers to users questions, no downloading ! - 03-07-2007 at 09:39
dafama2k7
From: (Salt (Girona))
Joined: September 28th, 2006
Posts: 3117
What advantages or differences are present in this mod compared to Junkguy's Parallax Mapping Engine 2.0?

What advantages or differences are present in this mod compared to Junkguy's Parallax Mapping Engine 2.0?

What advantages or differences are present in this mod compared to Junkguy's Parallax Mapping Engine 2.0?

If there's no support & no answers to users questions, no downloading !!!
If there's no support & no answers to users questions, no downloading !!!
If there's no support & no answers to users questions, no downloading !!!

 #3 - Soon a NEW Parallax Extreme mod will come !!! - 08-09-2007 at 00:12
dafama2k7
From: (Salt (Girona))
Joined: September 28th, 2006
Posts: 3117
A mix of BH & Parallax shaders will be available soon ! cool

 #4 - Warning!!! To see/enable Parallax/Relief mods this is essential...: - 08-15-2007 at 12:46
dafama2k7
From: (Salt (Girona))
Joined: September 28th, 2006
Posts: 3117
Include this in your Autoexec.cfg...:

seta r_testARBProgram "0" // def. 0
seta image_usePrecompressedTextures "0"
seta image_useCompression "0"
vid_Restart



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