[Register] [731851 Members] [102221 Online; 1829 Members, 100392 Guests]  
Quake 4
File Search

Quake 4 Downloads > Mods > Mini-Mods:
Terrain Detail Mapping
Filename: q4detailmapping.zip

Date Added:
Type / Category:
268.99 KB
LD Ash
Mods > Mini-Mods

Average User Rating: 9.3
Number of Votes: 3
Related Files:
Latest 5 Mods > Mini-Mods:
- Self Shadows for IdTech4 (2.0)
- Self Shadows for IdTech4 (1.0)
- NG Shaders Pack Q4 (3.1)
- Quake 4 Reborn Light (V1)
- Q4WRM: E Fix #1

5 Other Files by LD Ash:
- LDAQ4 (blue texture mod)
- Terrain Detail Mapping (1.1)
- Borky
- SH JED505
- Dark Bloody Strogg Kane

 Quake 4
 » Screenshots
 » Story
 » Downloads
    - Maps
    - Media
    - Mods
    - Official Releases
    - Skins
    - Utilities
 » File Search
 » Submit Files

 The News
 » News
 » News Archive
 » Submit News

    - Commands
    - Jump Pads
    - Portals
    - Walker
    - Multiplayer .def

 The Clans
 » Submit Your Clan
 » Clan Listing

 The Community
 » Links
 » Quake 4 Forums
    - General Discussion
    - Modding & Editing
    - Problems & Help
    - Clan Forums
    - Quake 1, 2 & 3
 » Submit PotD
 » PotD Archive

 The Site
 » Latest Poll
 » Staff
 » Apply To Volunteer
 » Link To Us
 » Contact

Terrain Detail Mapping - File Description  

  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!

This small mod makes the terrain detail more noticeable.

  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!

Terrain Detail Mapping - Screenshots  
Click to enlarge

Terrain Detail Mapping - File Download Options  

Primary Download Locations:
Provided by:
Worldwide Mirror by FileFront
usa - USA Central USA Central

Download from Worldwide Mirror by FileFront Download Terrain Detail Mapping!

Terrain Detail Mapping - Readme  
Readme File:
Quake IV terrain detail mapping
arranged by LDAsh - date:070319
(email- psyclone72@hotmail.com)
Very simple, all that's happening here is an extra texture is blending over
the top of every terrain texture in the game, rock, sand, dirt, typically
very low-res textures compared with everything else in-game, and even the
MP maps. This extra blended texture is black and white, with the white
part being transparent and the dark part being semitransparent (because
there is no full-black in it, only dark-gray) and visible. Also, it is
scaled down to 12x12 per 1x1 its parent texture so it appears much tighter
over the low-res original underneath. This gives it a very high-res and
grainy appearance, however there are some downsides, it does visibly tile
and gives the terrain a patchy look sometimes. Some claim that it can
degrade the visual effects of the normalmaps, flatten surfaces and drown
lighting, may also look "noisy" on angles using high anisotropic filtering,
but I think it's not _too_ bad for what it delivers and everything still
works together, normalmaps and lighting still do "work". To see it in
action I urge you to view this 2Mb JPEG:-
It _should_ be working in just about every single outdoor area in the
entire Quake IV game yet I have not fully tested every in-game corner to
see for myself, I have been right through the main materials and tested
key maps like air defense, walker, hovertank and convoy maps.
As for performance, I really couldn't notice any slowdown on my machine
compared to without it, maybe the loss of 1 or 2 FPS maximum. It's one
256x256 texture as another stage in only some of the materials so it
doesn't affect framerate much at all. Finally, it should be compatible
with just about any other map/mod out there as long as the filename
overrides it (just add more Zs) and as long as the map/mod doesn't make
changes to the 2 MTR files in the PK4. You are also welcome to change
the TGA however you'd like to adjust the detail mapping on everything.
For example you can easily make it less noticeable by brightening the
texture and adding more whiteness.
Please leave feedback as I'm very interested to know what players think
of this technique on textures in computer games especially in engines like

Terrain Detail Mapping - User Comments  
The following comments are owned by the user that posted them. Quake 4 Files is not responsible for their content.

Total comments: 11 | Last comment: 03-26-2007 at 08:35

 #1 - 03-18-2007 at 17:24
From: (Melbourne, Victoria)
Joined: August 10th, 2004
Posts: 624
It's a good idea in theory. I seemed to notice the original Halo employing a similar tactic... or maybe that's just me.

Perhaps you could create material-specific tilesets so that all the ground textures don't look too similar? That would be my way to go big grin

 #2 - Great !!! - 03-19-2007 at 08:27
From: (Salt (Girona))
Joined: September 28th, 2006
Posts: 3128
Great work !!!

 #3 - 03-20-2007 at 09:46
From: (England)
Joined: June 18th, 2006
Posts: 35
nice can you make the next mod about making the walls much better better detail like this one? becuase that would be great! great work on this mod!

 #4 - 03-21-2007 at 04:26
From: (SA)
Joined: September 18th, 2003
Posts: 234
It would be too much work to go through every single material, but for my main Quake 4 project it will feature (optional) detail mapping on almost every single surface, even character models.

 #5 - cool - 03-23-2007 at 02:26
From: (Wycombe)
Joined: February 5th, 2005
Posts: 274

cant wait for that mod

 #6 - cool - 03-23-2007 at 12:25
Joined: August 22nd, 2004
Posts: 43

cant wait for that mod [2]

 #7 - 03-23-2007 at 12:27
Joined: August 22nd, 2004
Posts: 43
btw, it would not be good to apply this technique to some models because i want gtx q4 to work with your modthe gtx Q4

 #8 - 03-24-2007 at 01:17
From: (SA)
Joined: September 18th, 2003
Posts: 234
I was talking about my total conversion project which already shares some technical features similar to GTX and the detail mapping on characters works without problems. I wouldn't be doing this to vanilla Quake 4, only for the large-scale terrain textures, this mod.
Just a note to say I will be releasing a new version of this with a MUCH BETTER texture that will not so obviously tile repetitively.

 #9 - 03-24-2007 at 06:08
From: (Des Moines, IA)
Joined: March 6th, 2005
Posts: 484
Cool can't wait. Do you have a name for this total conversion project? Any like website with some WIP pics?

~Death Dream~

 #10 - 03-26-2007 at 05:45
From: (SA)
Joined: September 18th, 2003
Posts: 234
Here's a video of a model from the project:-
This one has the same detail mapping technique applied to it, although you can barely see it until you get right up against the model (pretty damn close, using zoom even) and you can see some gritty little bits where the main texture becomes a blurry mess of texels. The best thing about it is, it's so easy to turn it on and off with the whole project, just use a different MTR pack that is about 200Kb. It's understood some people love it, and some people hate it, so it's an easy option.

 #11 - 03-26-2007 at 08:35
From: (Des Moines, IA)
Joined: March 6th, 2005
Posts: 484
Ah Now I remember.

~Death Dream~

When posting comments, you must follow these rules:
  1. No "Yay I got First Post!" posts, no exceptions and no matter what other content the post has!
  2. No Pornographic Material. Any sexually oriented imagery or links to such content will not be tolerated.
  3. No Warez or Illegal Software. This includes linking to software, posting about it, and suggesting to get it.
  4. No Cursing or Swear words. We encourage you to use our comment sections as a forum to debate files, news, etc., but please use proper adjectives to express yourself. We will not tolerate abuse upon another member or author.
  5. No Attacks / Retaliation of any kind against a member, or group of members.
  6. Please do not advertise for other sites or forums here.
  7. Maximum of 3 smileys per regular member.
The high interactivity of this site should be considered a luxury, not a right. If you cannot follow these simple rules, you can and will be warned or banned from the comments, site or the entire network for any period of time.
Now enjoy yourself and behave!

  • Register: To get your own Username, click here!
  • Forgot your password? click here!
  • You can use UBB here!
Username:     Password:  
Remember my username and password
Comment Title:
Your comments for this File please:

 Latest Files
 » NEXT & BETTER Sh.. (4.1)
 » NEXT & BETTER Sh.. (3.8)
 » NEXT & BETTER Sh.. (3.7)
 » NEXT & BETTER Sh.. (3.3)
 » NEXT & BETTER Sh.. (1.1)
 » Next NG Shaders .. (1.0)
 » Best Shaders Q4 (1.0)
 » Duct Tape Q4 (1.5)
 » CrazyMap (1.4.2)
 » q4dmbunker (1.4.2)

 Latest News
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..

 The Network
 » Gaming News
 » Game Demos
 » Game Patches
 » Trailer Videos
 » Gaming Forums

 Game Portals:
 » Age of Empires 3
 » Aliens vs Predator 2
 » America's Army
 » ArmA 2
 » Armada 2
 » Battlefield 1943
 » Bridge Commander
 » Brothers in Arms 2
 » Call of Duty 4
 » Command & Conquer
 » Company of Heroes
 » Crysis
 » Counter-Strike: Source
 » Dawn of War Series
 » Day of Defeat: Source
 » Diablo 3
 » Doom 3
 » Elite Force
 » Enemy Territory
 » Fallout 3
 » Far Cry 2
 » F.E.A.R.
 » Flight Simulator X
 » GTA San Andreas
 » Half-Life 2
 » Halo
 » Jedi Knight 3
 » Knights of the Old Republic
 » Left 4 Dead 2
 » LOTR: Battle 4 Middle Earth
 » Medal of Honor
 » Operation Flashpoint
 » Quake 4
 » Red Faction: Guerrilla
 » rFactor
 » Silent Hunter 4
 » Sins of a Solar Empire
 » Soldier of Fortune 2
 » S.T.A.L.K.E.R.
 » Star Trek: Legacy
 » Star Wars Battlefront 2
 » Star Wars Empire at War
 » StarCraft II
 » Starfleet Command III
 » Supreme Commander
 » Team Fortress 2
 » The Elder Scrolls IV
 » The Sims 2
 » TrackMania United
 » Unreal Tournament 3
 » Warcraft III
 » World of Warcraft
 » X3: Terran Conflict

You got served by in 0.2631 seconds using 6 MySQL queries and 13 includes
Copyright © 2015 FileFront, Inc. All rights reserved.
Design by Jos Jongejan aka Pro-Filer & Delta. Use of Quake 4 Files materials is subject to certain Terms & Conditions.
TM & © 2015 Activision Inc. All rights reserved. Quake IV and related marks are trademarks of id Software