[Register] [681920 Members] [179 Online; 59 Members, 120 Guests]  
Quake 4
File Search


Click Here for Advanced Search Options



Quake 4 Downloads > Mods:
Brilliant Highlights NG (v1.0)
Filename: brilliant_highlights_ng_v10_q4.zip


Size:
Version:
Developer:
Downloads:
Date Added:
Type / Category:
5.93 MB
v1.0
Dafama2K7
612
07-08-2007
Mods


Average User Rating: 9.5
Number of Votes: 4
Related Files:
Latest 5 Mods:
- quake 4 militia rCon 1.7 (1.1.10)
- q4 militia prC0n 1.1.8
- quake 4 militia 1.6 rCon (1.1.6)
- New Shaders Pack (v1.0)
- Militia 1.6 update (1.1.6)

5 Other Files by Dafama2K7:
- Cool NG & BHM Shaders Pack (v1.6b)
- Cool NG & BHM Shaders PACK (v1.6)
- Cool Shaders (v1.1)
- Unpredictable NG Q4 (v1.1)
- NG Shaders Pack Q4 (3.1)

 Join our Vent Server


 Site Info
 » Home Page
 » Latest Poll
 » Forums

 Quake 4 Game Server
 IP: 66.100.170.14:28004
 » Server Rules
 » Server Feedback

 The News
 » News
 » News Headlines
 » News Archive
 » Submit News

 The Files
 » File Browser
 » File Search
 » Submit Files

 The PotD
 » Submit PotD
 » PotD Archive

 The Clans
 » Submit Your Clan
 » Clan Listing

 Features
 » Forums
 » Contact
 » Hosting

 Quake 4
 » Screenshots
 » Story
 » Downloads
    - Maps
    - Media
    - Mods
    - Official Releases
    - Skins
    - Utilities

Tutorials
    - Commands
    - Jump Pads
    - Portals
    - Walker
    - Multiplayer .def

 The Community
 » Links
 » Forums
    - General Discussion
    - Modding & Editing
    - Clan Forums
    - Problems & Help
    - Rants & Raves

 The Site
 » Staff
 » Apply To Volunteer
 » Link To Us
 » Contact
 » Make Start Page
 
Rate Us!

Mod Database Top 100




Brilliant Highlights NG (v1.0) - File Description  

  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!





Description:
This is an update to 's Brilliant Highlights (0.60b) mod, which is a modified shader for QuakeIV that gives high quality dynamic highlights and enhaces the 3D look of the surfaces.

    Some of the tweaks/changes included in this download are:
    • Dynamic highlights -- Using the original specular mapping from the game, my shader adjusts the highlight falloff separately per pixel.
    • Highlight masking -- Like in the built-in shader, the specular map is also used to mask the highlights from less shiny surfaces.
    • Compatibility -- Any hardware capable of the ARB 2.0 path can run this mod.
    • Performance -- BH mod favours math power over memory bandwidth as this is the current trend.
    • -- Removed plastic look & added Metallic look !!! (by DFM).


This is a must have for every QuakeIV gamer that is interesrted in enhancing the already amazing graphics and details found in this game!

Have a look at the screenshots below!



Refer to the readme for more information.




  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!




Brilliant Highlights NG (v1.0) - Screenshots  
Screenshots:
Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge


Brilliant Highlights NG (v1.0) - Readme  
Readme File:
====================
Brilliant highlights NG
====================
Ver 1.0

###

What is it?
-----------

A modified shader for Quake 4 that gives high quality dynamic highlights and enhaces the 3D look of the surfaces.

- Dynamic highlights. Using the original specular mapping from the game, my shader adjusts the highlight falloff separately per pixel.

- Highlight masking. Like in the built-in shader, the specular map is also used to mask the highlights from less shiny surfaces.

- Removed plastic look & added Metallic look !!! (by DFM).

- Compatibility. Any hardware capable of the ARB 2.0 path can run this mod.

- Performance. BH mod favours math power over memory bandwidth as this is the current trend.

#===============================================
# Brilliant highlights ver 1.0 3.7.2007
#===============================================
#
# Version history
# ---------------
#
# 1.0 # Removed plastic look & added Metallic look !!! (by DFM).
#
# 0.60 # Lost cause makes a return, also a backlight idea...
#
# 0.50 # Redesigned specular lights to reflection vector model
#
# 0.40 # Redesigned whole lighting, now specular is independent of diffuse
#
# 0.31 # Finally a working result combining with .30 and .21 strenghts
# Also, no boosting or overshooting needed anymore
#
# 0.30 # Rewamped result compositing to MUL based (no glow in the dark)
#
# 0.21 # Spied the Quake4 shader and found some performance tweaks
# Few performance tweaks for my own code as well
#
# 0.20 # Finalized the pow range and overshoot/boost values
#
#-----------------------------------------------

So how do I install?
--------------------

Extract the folder named glprogs to your q4base folder and "Dynamic highlights NG" will be used for all the Quake 4's mods that do not use any other glprogs folder. The mod will then be automatically (and allways) enabled.

Bugs?
-----

Sometimes you might see yellow or green objects that are not supposed to look that way. Very rare tough. Just keep in mind, this is a beta release, it has been only tested in a number of levels.

You can use only the interaction.vfp, removing the other files that are inside glprogs folder, but the interaction.vfp file !

Warning!...:
------------
Remember that the glprogs folder is not a MOD folder, it's a folder to be added into q4base folder or into any other folder mod, ok !!!

What else?
----------

For the more tweaker in heart; you can adjust the minimum and maximum power and the minimum mask within the shader. The comments describe how.

Feedback?
---------

Sure; mail me at maha_x@hotmail.com

Disclaimer?
-----------

See Quake 4 eula. Also, if you want to use my mod, ask. Not that I wanted to say no, just that I know. And credit me where required.


* The included comparison pictures have bhmod enabled on the left and disabled on the right.


Brilliant Highlights NG (v1.0) - File Download Options  
Primary Download Locations:

 
Name:
Location:
Provided by:

Worldwide Mirror by FileFront
USA Central
FileFront.com

Download from Worldwide Mirror by FileFront Download Now! usa - USA Central
 



Brilliant Highlights NG (v1.0) - User Comments  
The following comments are owned by the user that posted them. Quake 4 Files is not responsible for their content.

Total comments: 22 | Last comment: 08-14-2007 at 02:48

 #1 - Posted by: bladerunnercutter (Member) on 07-09-2007 at 04:29
Fu#@*ng AWESOME !!!!!!

 #2 - Brilliant Highlights for Doom 3 and Prey also on filefront...: - Posted by: dafama2k7 (Member) on 07-09-2007 at 07:35
The link for the Brilliant Highlights NG v1.0 for Doom 3 is...:

http://doom3.filefront.com/file/Brilliant_Highlights_NG;80562

and for Brilliant Highlights NG v1.0 for Prey is...:

http://prey.filefront.com/file/Brilliant_Highlights;80651


 #3 - Thanx Bladerunnercutter for your comments ! - Posted by: dafama2k7 (Member) on 07-09-2007 at 07:43
I always want the best for any D3 engine game, and i like Quake IV very much, i will continue to work on more mods and better shaders...

 #4 - If someone encounters any problem, do this...: - Posted by: dafama2k7 (Member) on 07-09-2007 at 07:44
I think there are any problems, but just in case...

The glprogs folder can be put into q4base folder and into any other mod folder.

But if Q4 crashes or freezes or the cat is transformed into an Strog, or something like that, do this...:

Remove all the files from glprogs folder, but the interaction.vfp file.

This way is not enhanced at all, but is more secure.

Also first remember that is needed a very powefull GFX card, Marines !!!


 #5 - In the screenshots i have combined GTX for Q4 ! - Posted by: dafama2k7 (Member) on 07-09-2007 at 08:58
Is not needed, but i recommend this great mod also, combined with mine !

I am working in my own mod for Q4 SP too...


 #6 - gfx - Posted by: dirthead16 (Member) on 07-11-2007 at 18:19
will this work with 8 series card? not a single one of your gfx mods or shaders has worked on mine to date...

 #7 - Can you test you gfx card with outher games, please ? - Posted by: dafama2k7 (Member) on 07-12-2007 at 03:50
You have to be made something wrong...

Tell me if D3 engine games are the only ones that cause problems on your setup or if this happens to other power games like Fear, Far Cry or HL2.


 #8 - well - Posted by: dirthead16 (Member) on 07-13-2007 at 01:43
well i have stated this problem with d3, trying shaders, gfx mods [bg ng etc...]
hl2 farcry are amazing, spda doesnt work, darkmessiah great GRAW hacked to high gfx awesome but it seems any D3 engine...
all your work seems good but im thinking it may just be my dx10 card : (....

i have AMD64x2 5400+ dual core 2mb cache
Abit k9n sli
2 gb ddr2 dual channel [667]
xfx 8600gt xxx oc, [running sli in a cpl weeks]
250gb sata, prob 1TB next [hopefully]
I am using xp and 158.22 forceware,
i have Vista Ultimate but im not running it till i get another sata HD cuz my mobo only uses uhh SATA-IO


 #9 - I'm sorry ! - Posted by: dafama2k7 (Member) on 07-16-2007 at 07:50
If i am able to test D3 engine games and my mods on a 8600GT card i will send you a fix or something, tell me your email, and, i don't know if i may be able to do something, but if i can i will let you know !

 #10 - to dafama2k7 - Posted by: dirthead16 (Member) on 07-16-2007 at 11:35
ok, will do,
still think your works good, its prob just something w/ the new architecture
of the 8 series over previous GPU's and im not sure if its limited to 8 series or my 8600gt xxx
my email is dirthead16@aim.com


 #11 - and... - Posted by: dirthead16 (Member) on 07-16-2007 at 12:15
and if its any help, the shiny plastic stuff that was in gtx works, parallax mapping mods do,
and terrain detail mapping,


 #12 - Dirthead16 - Posted by: jeroen_batman (Member) on 07-22-2007 at 05:55
i got the same problem here

plz help anyone


 #13 - It seems is a problem with all NV8600 gfx cards ! - Posted by: dafama2k7 (Member) on 07-23-2007 at 14:35
If i can test my shaders with a NV8600 gfx card i will try to fix it and i will let we know...

 #14 - NV8600 users try this to see if this fix the problems...: - Posted by: dafama2k7 (Member) on 07-23-2007 at 14:47
Try to find this line in the glprogs/interaction.vfp file...:

MOV localNormal.z, xxx number;

and changeit to this (that's the same but commented to disable this line)...:

#MOV localNormal.z, xxx number;

and save the changes.

Note...: xxx number is whatever number is in the line, can be different.

Tell me if this fixes anything or not, this line is important but i read that maybe can cause problems on some configs.


 #15 - Thanx - Posted by: jeroen_batman (Member) on 07-27-2007 at 13:51
ill try thanx for youre help dafama

 #16 - No luck - Posted by: jeroen_batman (Member) on 07-27-2007 at 14:02
It didnt worked but i think cause is vista because that uses directX 10
and XP not so i think i cant play with this mod


 #17 - NEW BETTER modified Shaders for D3, Q4 and Prey !!! - Posted by: dafama2k7 (Member) on 08-05-2007 at 14:08
I have made a better shaders than NG and i hope to be more compatible with all the gfx cards now !

I think that it's not Vista, i have Vista also.


 #18 - Try this... - Posted by: dafama2k7 (Member) on 08-09-2007 at 07:57
http://www.megaupload.com/?d=FIIDTSRK

 #19 - Another link of the same... - Posted by: dafama2k7 (Member) on 08-10-2007 at 09:28
http://rapidshare.com/files/48132613/Shaders_pack_Q4.zip

 #20 - Same file, try it ! - Posted by: dafama2k7 (Member) on 08-10-2007 at 09:29
http://www.megaupload.com/?d=18XJYAKF

 #21 - http://d3glow.clanugsm.com/doom3.htm - Posted by: dafama2k7 (Member) on 08-14-2007 at 02:47
Try this, Bloom/Blur for any OpenGL game instantly !!!...:

Download the two .rar files that contains alternate opengl32 .dlls that enable Bloom/Blur on any OpenGL game !!!

http://d3glow.clanugsm.com/doom3.htm

On D3 and Q4 you will need to make sure that r_lightScale is 2.0 or such and that r_multiSamples is 0 to not make the game too brighter !

And also make sure that r_finish is 0 to make D3 or Q4 to not drop to half FPS and keep the game playable !

I think Prey doesn't need this, because already have Bloom/Blur implemented.

Note!...: Remember that to enable/disable the Bloom/Blur you have to press the KeyPad ONE (KP_END) and that first is needed to enable the the Bloq. Num. KeyPad.

Tell me anything about this...


 #22 - Try this... - Posted by: dafama2k7 (Member) on 08-14-2007 at 02:48
http://rapidshare.com/files/48320626/parallax_extreme_q4.zip



When posting comments, you must follow these rules:
  1. No "Yay I got First Post!" posts, no exceptions and no matter what other content the post has!
  2. No Pornographic Material. Any sexually oriented imagery or links to such content will not be tolerated.
  3. No Warez or Illegal Software. This includes linking to software, posting about it, and suggesting to get it.
  4. No Cursing or Swear words. We encourage you to use our comment sections as a forum to debate files, news, etc., but please use proper adjectives to express yourself. We will not tolerate abuse upon another member or author.
  5. No Attacks / Retaliation of any kind against a member, or group of members.
  6. Please do not advertise for other sites or forums here.
  7. Maximum of 3 smileys per regular member.
The high interactivity of this site should be considered a luxury, not a right. If you cannot follow these simple rules, you can and will be warned or banned from the comments, site or the entire network for any period of time.
Now enjoy yourself and behave!



  • Register: To get your own Username, click here!
  • Forgot your password? click here!
  • You can use UBB here!
Username:     Password:  
Remember my username and password
Comment Title:
Your comments for this File please:

Game News

 Latest Files
 » Cool NG & BHM .. (v1.6b)
 » Zero Barrier (v1.2)
 » Cool NG & BHM S.. (v1.6)
 » Cool Shaders (v1.1)
 » Base (1.0.0)
 » Unpredictable N.. (v1.1)
 » NG Shaders Pack .. (3.1)
 » Quake 4 shaders .. (3.0)
 » Unpredictable N.. (v1.0)
 » quake 4 milit.. (1.1.10)

 Latest News
 » What do you think of..
 » That time again upda..
 » FileFront Network In..
 » Weekly Poll Results ..
 » FileFront Network In..
 » Uploading your files..
 » To all end users of ..
 » Issues with the File..
 » FileFront Network In..
 » FileFront Network In..

 Affiliates





 Link To Us



 The Network
 » Gaming News
 » Game Demos
 » Game Patches
 » Trailer Videos
 » Gaming Forums

 Game Portals:
 » Age of Empires 3
 » Aliens vs Predator 2
 » America's Army
 » ArmA 2
 » Armada 2
 » Battlefield 1943
 » Bridge Commander
 » Brothers in Arms 2
 » Call of Duty 4
 » Command & Conquer
 » Company of Heroes
 » Crysis
 » Counter-Strike: Source
 » Dawn of War Series
 » Day of Defeat: Source
 » Diablo 3
 » Doom 3
 » Elite Force
 » Enemy Territory
 » Fallout 3
 » Far Cry 2
 » F.E.A.R.
 » Flight Simulator X
 » GTA San Andreas
 » Half-Life 2
 » Halo
 » Jedi Knight 3
 » Knights of the Old Republic
 » Left 4 Dead 2
 » LOTR: Battle 4 Middle Earth
 » Medal of Honor
 » Operation Flashpoint
 » Quake 4
 » Red Faction: Guerrilla
 » rFactor
 » Silent Hunter 4
 » Sins of a Solar Empire
 » Soldier of Fortune 2
 » S.T.A.L.K.E.R.
 » Star Trek: Legacy
 » Star Wars Battlefront 2
 » Star Wars Empire at War
 » StarCraft II
 » Starfleet Command III
 » Supreme Commander
 » Team Fortress 2
 » The Elder Scrolls IV
 » The Sims 2
 » TrackMania United
 » Unreal Tournament 3
 » Warcraft III
 » World of Warcraft
 » X3: Terran Conflict
You got served by FN1 in 0.0722 seconds using 6 MySQL queries and 13 includes
Copyright © 2009 FileFront, Inc. All rights reserved.
Design by Jos Jongejan aka Pro-Filer & Delta. Use of Quake 4 Files materials is subject to certain Terms & Conditions.
TM & © 2009 Activision Inc. All rights reserved. Quake IV and related marks are trademarks of id Software