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Quake 4 Downloads > Mods > Singleplayer:
Cool NG & BHM Shaders Pack (v1.6b)
Filename: cool_shaders_pack_v16b_q4_full.zip


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1.62 MB
v1.6b
Dafama2K7
665
10-06-2009
Quake 4 patched to v1.04beta or higher
Mods > Singleplayer


Average User Rating: 7.8
Number of Votes: 4
Related Files:
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- NEXT & BETTER Shaders PACK Q4 (3.3)
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5 Other Files by Dafama2K7:
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- NEXT & BETTER Shaders PACK Q4 full (3.7)
- NEXT & BETTER Shaders PACK Q4 (3.3)
- NEXT & BETTER Shaders PACK Q4 (1.1)

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Cool NG & BHM Shaders Pack (v1.6b) - File Description  


Description:
Dafama2K7 is a mod making/updating machine, and from what I have been uploading around the Network, not just Q4Files, he is still going strong, with no signs of taking a break; He just keeps cranking out some awesome mods, and this one is no different...

If you're in the market for some serious looking graphics, then the Cool NG & BHM Shaders Pack (v1.6b) is for you! Dafama2K7 makes his return, to provide you with a bundle for your downloading pleasure! This file combines two of this developer's mods into one convenient location, both of which will bring some new eye candy to your Quake IV gaming experience! Next Generation Shaders and the Brilliant Highlights mod will push your copy of Quake beyond the limits for ATI and NVidia gfx cards with OpenGL v2.0 or higher.

  • The changes in this version include:
    • Fixed '.x' bug in the Vertex shader part, (This bug affects files such as interaction.vfp, test.vfp and ambientlight.vfp shader files.) that caused lights without texture to not show.
    • Added more light to the ambient lights.
    • Added some alternate versions of some shaders to give more choices to the Experts
    • And more important fixes.




Refer to the readme for more information.



Cool NG & BHM Shaders Pack (v1.6b) - Screenshots  
Screenshots:
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Cool NG & BHM Shaders Pack (v1.6b) - File Download Options  

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Download from Worldwide Mirror by FileFront Download Cool NG & BHM Shaders Pack!



Cool NG & BHM Shaders Pack (v1.6b) - Readme  
Readme File:
Cool NG & BHM Q4 Shaders PACK v1.6b




Note !...:


Cool Shaders require an ATI or NVidia gfx card with OpenGL v2.0 or higher.



Installation...:


Drag & drop the mod folder to root directory of the game. (Remove it to uninstall.)

Try the kp_slash key to select what shader is used to your taste. (Default is the
ATI/Generic one.)



Very Special Thanks to all this great people...:


This mod uses amazing Dispersion & Chromatic effect thanks to TheRealSceneGraphManager !
This mod uses best fixes for Dispersion & Chromatic shaders by Langenscheiss !!!
This mod uses awesome Brilliant Highlights latest new techniques thanks to Maha-X !
This mod uses brilliant Green Bar fix thanks to Langenscheiss !



History...:


v1.6 - Public release.
- Fixed '.x' bug in the Vertex shader part, (This bug affects files such as interaction.vfp,
test.vfp and ambientlight.vfp shader files.) that caused lights without texture to not show.
- Added more light to the ambient lights.
- Added some alternate versions of some shaders to give more choices to the Experts !


v1.5 - Public release.

- Enhanced metallic look (but without going too oil !), Wolfy alike.
- Fixed Parallax part of the code, now 100% working !
- I have started a process of separate the non interaction and test .vfp files,
so now these files that are not always changed in every new release are into a
file named zzz_shaders_enhancer.pk4 that is not essential but generally update and
enhances as his name said the other GL shaders even more. This .pk4 is optional and
i recommend to put on the same place as my other .pk4 shaders files, that now will
be smaller due to that files being removed, well, moved to the new zzz_shaders_enhancer.pk4
non interaction, non test .vfp, .fp and .vp GL shader files.
- Enhanced shiny look, but not for all, flesh is flesh, plastic is plastic and looks as
it should, and so on...


v1.2 --> v1.4 - Internal releases.

- Just tests, generally toxic and not recommended for the masses. :D


v1.1 - Public release.


- SpecExp is now slightly upped from 3 to 4 for maximum but real nice reflections.

- Fixed a little bug introduced when NG was converted into Cool shaders.

- Removed all my custom Autoexec.cfg files for easy of use of this mod.


v1.0 - First Internal release.


- Based on latest NG shaders release, this shaders now exports new reflection feature
that i was found on original test.vfp, the original shader file was distributed on every D3
copy but as an alternate broken and not for D3 state, in fact only may run on Q4 or Prey,
without changing one line before trying it on D3. Well, the fact is that even that it was
broken, it contains a very good and much better reflection implementation that the
half angle feature i was using on most of my latest shaders since version one.

- Cool shaders was born with my own custom updated reflection feature based on the
test.vfp orginal shader, but mixing it with my custom half angle instead of pure specular
and this shaders mod was made.

- Full Parallax support thanks to NG heritage.

- Two version, one is interaction.vfp for generic/ATI gfx cards use and another, test.vfp
for custom special NVidia version, much faster, used when r_testARBProgram cvar is set to 1.



---


====================
Brilliant highlights COOL NG mod v1.6 by Maha-X for D3 & ROE, Q4 and Prey.
====================






Description...:


A modified shader for Doom 3 and RoE that updates Doom's graphics to a more modern day level.

NEW awesome specular and reflections very, very enhanced and pushed up !!!




Note...:


Do not confuse with the BHNG mod also originally made by Maha-X and constantly updated
by me, both are based on the same techniques but with some very important changes, so i decided
to update both on a different mod everyone.

Cool Shaders require an ATI or NVidia gfx card with OpenGL v2.0 or higher.



Very Special Thanks to all this great people...:


This mod uses amazing Dispersion & Chromatic effect thanks to TheRealSceneGraphManager !
This mod uses best fixes for Dispersion & Chromatic shaders by Langenscheiss !!!
This mod uses awesome Brilliant Highlights latest new techniques thanks to Maha-X !
This mod uses brilliant Green Bar fix thanks to Langenscheiss !



History of releases...:


v1.6 - Public release.
- Fixed '.x' bug in the Vertex shader part, (This bug affects files such as interaction.vfp,
test.vfp and ambientlight.vfp shader files.) that caused lights without texture to not show.
- Added more light to the ambient lights.
- Added alternate versions of some shaders to give more choices to the Experts !


v1.5 - Public release.

- Enhanced metallic look (but without going too oil !), Wolfy alike.
- Fixed Parallax part of the code, now 100% working !
- I have started a process of separate the non interaction and test .vfp files,
so now these files that are not always changed in every new release are into a
file named zzz_shaders_enhancer.pk4 that is not essential but generally update and
enhances as his name said the other GL shaders even more. This .pk4 is optional and
i recommend to put on the same place as my other .pk4 shaders files, that now will
be smaller due to that files being removed, well, moved to the new zzz_shaders_enhancer.pk4
non interaction, non test .vfp, .fp and .vp GL shader files.
- Enhanced shiny look, but not for all, flesh is flesh, plastic is plastic and looks as
it should, and so on...


v1.2 --> v1.4 - Internal releases.

- Just tests, generally toxic and not recommended for the masses. :D


v1.0 - Public release.


- SpecExp is now slightly upped from 3 to 4 for maximum but real nice reflections.

- Fixed a little bug introduced when NG was converted into Cool shaders.

- Removed all my custom Autoexec.cfg files for easy of use of this mod.

- Based on latest BHM_NG shaders release, this shaders now exports new reflection feature
much better reflection implementation that the half angle feature i was using on most of my latest
shaders since version one.

- Cool shaders was born with my own custom updated reflection feature based on the
test.vfp orginal shader, but mixing it with my custom half angle instead of pure specular
and this shaders mod was made.

- Full Parallax support thanks to BHM + PE heritage.

- Two version, one is interaction.vfp for generic/ATI gfx cards use and another, test.vfp
for custom special NVidia version, much faster, used when r_testARBProgram cvar is set to 1.


---


Shaders Enhancer v1.1 for Doom 3, ROE, Quake 4 and Prey.






Description...:


Shaders Enhancer unlike other shaders mods available doesn't change this two
very important shaders files...: interaction.vfp & test.vfp

So, what is enhanced then, well, instead, what this mod does is to enhance
all the other Fragment and Vertex shaders files, so it's almost 100%
compatible with all the other shaders mods, in fact, it complements them,
but it can be installed on it's own also, or just as a .pk4 lonely file on
the base folder (q4base on Q4 !).





Important !...:


Shaders Enhancer requires an ATI or NVidia gfx card with OpenGL v2.0 or higher.




Installation...:

Drag & drop the mod folder to the root directory of the game.




Very Special Thanks to all this great people...:


This mod uses amazing Dispersion & Chromatic effect thanks to TheRealSceneGraphManager !
This mod uses best fixes for Dispersion & Chromatic shaders by Langenscheiss !!!
This mod uses awesome Brilliant Highlights latest new techniques thanks to Maha-X !
This mod uses brilliant Green Bar fix thanks to Langenscheiss !




History...:


v1.1 - First public release.
- Fixed '.x' bug in the Vertex shader part, (Yes, this bug also affect ambientlight.vfp
shader files.) that caused lights without texture to not show.
- Added more light as ambient light.
- Added some alternate versions of some shaders to give more choices to the Experts !


v1.0 - First public release.


- D3 & ROE support only on this first release.


Cool NG & BHM Shaders Pack (v1.6b) - User Comments  
The following comments are owned by the user that posted them. Quake 4 Files is not responsible for their content.

Total comments: 16 | Last comment: 03-23-2010 at 08:37

Click the Expand symbol to expand all comments (view full comments)

 Expand#1 - This is the fixed version ! - Posted by: dafama2k7 (Member) - 10-07-2009 at 01:26

 Expand#2 - THank you Hfx_Rebel ! - Posted by: dafama2k7 (Member) - 10-07-2009 at 01:30

 Expand#3 - Posted by: LDAsh (Member) - 10-08-2009 at 22:27

 Expand#4 - Soon more NEW shaders !!! - Posted by: dafama2k7 (Member) - 12-15-2009 at 08:49

 Expand#5 - Posted by: Kill_Medics_First (Member) - 12-20-2009 at 12:04

 Expand#6 - One last thing. - Posted by: Kill_Medics_First (Member) - 12-20-2009 at 12:34

 Expand#7 - VERY IMPORTANT !!! - Posted by: dafama2k7 (Member) - 01-05-2010 at 05:45

 Expand#8 - NEWS !!! - Posted by: dafama2k7 (Member) - 02-05-2010 at 03:57

 Expand#9 - REMEMBER THAT... - Posted by: dafama2k7 (Member) - 02-09-2010 at 09:43

 Expand#10 - Download link for Latest Shaders MOD !!!!!!!!! - Posted by: dafama2k7 (Member) - 02-19-2010 at 03:14

 Expand#11 - also, if you like ETQW !!! - Posted by: dafama2k7 (Member) - 02-21-2010 at 09:01

 Expand#12 - Thanks to all !!! - Posted by: dafama2k7 (Member) - 03-08-2010 at 03:52

 Expand#13 - Subscribe me on YouTube please... - Posted by: dafama2k7 (Member) - 03-14-2010 at 12:12

 Expand#14 - Posted by: dafama2k7 (Member) - 03-15-2010 at 04:59

 Expand#15 - I have found and fixed a couple of bugs ! - Posted by: dafama2k7 (Member) - 03-18-2010 at 11:37

 Expand#16 - Q & A...: - Posted by: dafama2k7 (Member) - 03-23-2010 at 08:37



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