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Quake 4 Downloads > Mods > Singleplayer:
Enhanced Shaders Q4 D3 Prey ETQW (2.2)
Filename: ng_bhm_shaders_q4_d3_prey_etqw_v22_full.zip


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7 MB
2.2
Dafama2K7
355
12-28-2010
Quake 4 with latest patch !
Mods > Singleplayer


Average User Rating: 5
Number of Votes: 4
Related Files:
Latest 5 Mods > Singleplayer:
- NEXT & BETTER Shaders PACK Q4 full (4.1)
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- NEXT & BETTER Shaders PACK Q4 (3.3)
- NEXT & BETTER Shaders PACK Q4 (1.1)

5 Other Files by Dafama2K7:
- NEXT & BETTER Shaders PACK Q4 full (4.1)
- NEXT & BETTER Shaders PACK Q4 full (3.8)
- NEXT & BETTER Shaders PACK Q4 full (3.7)
- NEXT & BETTER Shaders PACK Q4 (3.3)
- NEXT & BETTER Shaders PACK Q4 (1.1)

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Enhanced Shaders Q4 D3 Prey ETQW (2.2) - File Description  


Description:
- Latest Shaders Pack for D3 & ROE, Q4 & Prey by Dafama v2.2 -






This NEW package contains the latest versions of my shaders, now i have added semy HDR, thanks to The Real Scene Graph Manager and Sikkpin new shaders ideas and implementations !



Very latest features on shaders...:


v2.2 - Fixed bugs, optimized, is faster now and gets the best out of IdTech4 shaders, bring new life to IdTech4 games look,
is cool, try it now.
- Changed properties from nicest to fastest again, because is the best for images in movement.
- Fixed some lightning bugs.
- Made Brilliant Highlights better, fixed bugs, makes it cool and real !
- Better Parallax for both NG & BHM shaders.
- Updated all D3, Q4, Prey & ETQW shaders to latest !
- Really im not good explaining but just try it and see...



Enhanced Shaders Q4 D3 Prey ETQW (2.2) - Screenshots  
Screenshots:
Click to enlarge Click to enlarge Click to enlarge


Enhanced Shaders Q4 D3 Prey ETQW (2.2) - File Download Options  

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Enhanced Shaders Q4 D3 Prey ETQW (2.2) - Readme  
Readme File:
- Latest Shaders Pack for D3 & ROE, Q4 & Prey by Dafama v2.2 -






This NEW package contains the latest versions of my shaders, now i have added semy HDR, thanks to The Real Scene Graph Manager and Sikkpin new shaders ideas and implementations !



Very latest features on shaders...:


v2.2 - Fixed bugs, optimized, is faster now and gets the best out of IdTech4 shaders, bring new life to IdTech4 games look,
is cool, try it now.
- Changed properties from nicest to fastest again, because is the best for images in movement.
- Fixed some lightning bugs.
- Made Brilliant Highlights better, fixed bugs, makes it cool and real !
- Better Parallax for both NG & BHM shaders.
- Updated all D3, Q4, Prey & ETQW shaders to latest !
- Really im not good explaining but just try it and see...


v2.1 - New enhanced & Fixed bugs, bring new life to IdTech4 games look, is cool, try it and see for
ourselves...
Updated the shader to be more compatible with newer gfx cards.
Added to use exactly the same style as the original shaders in the NG shaders, so now are a little less brighter and more metallic realistic look for metal, and fully removed plastic look on human skin and the like.
As for BHM shaders, i added also that semi-HDR feature, but now well done and more realistic look, so, is not all look brighter and super amazing, it depends on many things like in real life.
Increassed a little the amount of Parallax applied and added as much as i can of all this to ETQW too, just try all of them, all versions included from D3 & Q4 to ETQW & even Prey.

Very soon here D3 files and on Q4 files too...

v2.0a - Fixed a very small bug on environment.vfp, only a little enhancement.

v2.0 - Added Self Shadows to ambient lights, very noticiable !!!
- Added improved global light.
- Fixed bugs on color.vfp, environment.vfp, bumpyenvironment.vfp and ambientlights.vfp
- Dead Space style specular style on environment textures, walls and the like. :D

v1.9 - Added semi HDR feature on all my shaders.
- Added Penumbra effect on all my shaders.
- Fixed lights passing through solid objects on BHM, now, this no more.
- Enhanced backlights and added clamp Brilliant Highligts Mod.
- Removed a couple of bugs, this, take me three full days.



Oh, also i have put on the Bonus folder a file named zzz_materials_q4.pk4 that makes all weapons to look
brilliant and metallic, try it !






Very Special Thanks to all this great people...:


This mod uses awesome Brilliant Highlights latest new techniques thanks to Maha-X !
This mod uses amazing Dispersion & Chromatic effect thanks to Sikkpin !
This mod uses amazing Dispersion & Chromatic effect thanks to TheRealSceneGraphManager !
This mod uses best fixes for Dispersion & Chromatic shaders by Langenscheiss !!!
This mod uses brilliant Green Bar fix thanks to Langenscheiss !


Enhanced Shaders Q4 D3 Prey ETQW (2.2) - User Comments  
The following comments are owned by the user that posted them. Quake 4 Files is not responsible for their content.

Total comments: 3 | Last comment: 01-23-2011 at 03:01

 #1 - The screenshots here are not actual. - 01-07-2011 at 02:13
dafama2k7
From: (Salt (Girona))
Joined: September 28th, 2006
Posts: 3117
Screenshots here are not actual, sorry, its my fault, no time to make it new screenshots.

 #2 - Big error !!! - 01-23-2011 at 02:59
dafama2k7
From: (Salt (Girona))
Joined: September 28th, 2006
Posts: 3117
That latest shaders have the Parallax corrupted, so they not look good as they should, sorry, is my fault, but i see and i am already half fixed, they look good now again, but i need now to make that Parallax at full again and as it should be, sorry for this, so, i recommend that until my next latest version of that shaders appear, do not use this current shaders and not either that previous version that suffer from same problem, sorry again but i promise soon, one week or less we have a new version without any problem of Parallax ! (This problem only affect D3, Q4 & Prey, but not ETQW), by the way, i stop doing anything more for ETQW, i removed from my computer, tired of this game, but of course, i continue for great D3 & Q4 games, and for Prey, i not like but, i just do, because its easy to convert my mods to it.

 #3 - Q & A...: - 01-23-2011 at 03:01
dafama2k7
From: (Salt (Girona))
Joined: September 28th, 2006
Posts: 3117
The Keypad + SLASH key combo its just to toggle between ATI & NVidia version of the same shaders, but this only work if you use my autoexec.cfg config file, in fact this binds that kp / key to toggle the r_testARBProgram between 0 and 1, 0 is the default and uses ATI and when is 1 it uses NVidia optimized version, but its minimal changes.

Second, yes, because are graphical enhancements, this shaders can be installed in base, but just you need to copy any .pk4 file into base folder, ok, and also for ROE, is required to copy that same .pk4 files inside d3xp folder also ! This for Doom 3 game, but for Quake 4 instead of base folder is q4base folder where it should be copied all files ending in .pk4

But this graphical enhancements can be used like a mod if you make a folder or copy that folder that contains the .pk4 files into, root game folder, not base, not d3xp, (not q4base also for Q4 game), so, after this, you run the game and select from the mods list that folder name, load a map and look at a new graphical enhancement, but only graphical.

Any comments, just tell me here...



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