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Quake 4 Downloads > Mods > Mini-Mods:
Murphy's Marines : Commands Patch v1.2
Filename: murphys_marines_patch_v1.2.zip


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195.99 KB
Murph
584
12-19-2007
Mods > Mini-Mods


Average User Rating: 10
Number of Votes: 5
Related Files:
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5 Other Files by Murph:
- Murphy's Marines : Console Commandos (v1.3.se)
- Murphy's Marines : Console Commandos (1.1)
- Murphy's Marines: Console Commandos
- Rhino_Squad_Light_Pack : A Weapons Mod for Quake 4
- Tech Marines Speech Capability Spawn Fix

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Murphy's Marines : Commands Patch v1.2 - File Description  


Description:
This update patch fixes spawn-in problems found with the original release of Murphy's Marines : Console Commandos v1.0 and also the second release of Murphy's Marines : Console Commandos v1.1 as well. Both will be upgraded to version 1.2. Basically two typo errors in "Console Commands Txt." hinder spawn-in for two marines in both versions. Version 1.1 only requires one file swap to complete the upgrade. Version 1.0 will require two mod files to swap, but I've included all the files you will need to upgrade to v1.2. None of the upgrades should cause any trouble with any previous settings or game saves.



Murphy's Marines : Commands Patch v1.2 - Screenshots  
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Murphy's Marines : Commands Patch v1.2 - Readme  
Readme File:


********************************************************************

: Murphy's Marines : Commands Patch v1.2

********************************************************************

Date: 12/17/07

Game: Quake4

Patch: Murphy's Marines : Commands Patch V1.2

Version: V1.2

For Mods: Murphy's Marines : Console Commandos v1.0
Murphy's Marines : Console Commandos v1.1

Developer: Murph

Patch By: William Murphy at murphs_mailbox@yahoo.com

Beta Tester: Tyler Cunningham at ty_bugg@yahoo.com

Description:

This update patch fixes spawn-in problems found with the original release of
* Murphy's Marines : Console Commandos v1.0 and also the second release of
* Murphy's Marines : Console Commandos v1.1 as well. Both will be upgraded
to version 1.2. Basically two typo errors in "Console Commands Txt." hinder
spawn-in for two marines in both versions. Version 1.1 only requires one file
swap to complete the upgrade. Version 1.0 will require two mod files to swap,
but I've included all the files you will need to upgrade to v1.2. None of the
upgrades should cause any trouble with any previous settings or game saves.

______________________________________________________________________


A. Murphy's Marines : Console Commandos v1.0 - Patch Folder A:

Folder A: Holds all the needed files to complete upgrade to
Murphy's Marines : Console Commandos v1.1. and implement Patch v1.2
Just swap in the two new files for the old files...Easy enough!

- Improved gameplay and an extra marine to the "PFC Squad" are added.
Update gives you the spawn-in code for additional marine "PFC Casey".
- Corrections made to "Console Commands Txt." repairs spawn-in capabilities
of two marine characters, "Medic Doc Holiday" and "Tech Rutkers".
- Two marines ( Quade and VonRuck) were a little too aggresive. I detuned them
and set most marines back closer to stock aggresion settings.
- An increase of all Machinegun/HyperBlaster weapons to hold an 80 ammo clip,
only half of them were set up this way before.
- Many typo error corrections made to "Console Commands Txt."
- Added Flashlight to "Tech Murphy's" shotgun in "Console Commands Txt."
This add-on can be done to any marine you wish by adding "flashlight 1" at
the end of the command line. View "Tech Murphy's" command code for an example.


B. Murphy's Marines : Console Commandos v1.1 - Patch Folder B:

Folder B: Holds the one needed file to complete upgrade of
Murphy's Marines : Console Commandos v1.1 to v1.2.
Easy! Just swap the new "Console Commands Txt." file for the old file.

- Corrections made to "Console Commands Txt." repairs spawn-in capabilities
of two marine characters, "Medic Doc Holiday" and "Tech Rutkers" when using
the console.
- Added Flashlight to "Tech Murphy's" shotgun in "Console Commands Txt."
This add-on can be done to any marine you wish by adding "flashlight 1" at
the end of the command line. View "Tech Murphy's" command code for an example.

______________________________________________________________________


Patch v1.2 Addresses these two main issues:

1. Marine character "Medic Doc Holiday"
2. Marine character "Tech Rutkers"

--------------------------------------------

1. When trying to spawn in marine "Medic Doc Holiday"... marine "Medic Anderson"
shows up instead! oops!!! Typo error on my part in "Console Commands txt".
To spawn-in "Medic Doc Holiday" The correct code line in "Console Commands txt."
should read as follows:

Type: "bind i spawn network_char_marine_medic talk_turn 1 leader player1"

-Obviously, you can bind him to any key you want to, as "i" up above, is really
just for an example.

-----------------------------------------------------

2. When trying to spawn in marine "Tech Rutkers"...an error code is displayed
resulting in no marine at all. To spawn-in "Tech Rutgers" The correct code line
in "Console Commands txt." should read as follows:

Type: "bind e spawn char_marine_npc_rutger_storage2 talk_turn 1 leader player1"

-Bind him to any letter you want to.... "e'' above just for an example.

The missing digit in the code for "Tech Rutgers" was the number "2" after "storage".
One letter off and the code does not work at all. Not too forgiving when it comes
to typo's! I did type this disclaimer note in the original "Console Commands Txt."

*Hopefully no typing errors made by me or command line won't work.*

I know, not much of an excuse, but I am a horrible typer. Mistakes here come as no
surprise to me when handling all that coding. I wish I caught it earlier. Sorry for
any aggravation !

* F.Y.I.- A Note on "Tech Rutkers" vs. "Tech Rutgers"

My marine "Tech Rutkers" is obviously based on the in-game character
marine "Tech Rutgers", however my "Tech Rutkers" is far more durable
as he has 500 health and holds an 80 ammo machinegun clip!...He is a
follower and should follow you around to most places.

There is the distinct possiblity that both marines could be in the
game at the same exact time depending on the level your in and "if"
you spawned-in "Tech Rutkers".

I just wanted you to be aware of their differences.
"Tech Rutkers" with a "k" is your stronger spawned-in marine.
"Tech Rutgers" with a "g" is a standard marine called-in by the game.
I should of named him completely different, but he's really just an
upgrade of this well established character.


==============================================================

==============================================================


* Copyright / Permissions/ Legal Stuff *


You may re-use the files involved in this zip for your own mods or builds freely.

If you plan on using this mod or these files in an altered state, You may, provided an honorable
mention or credit is given in your own builds "Read Me"txt. file.

If you plan on using this mod or these files in your own build as is, in an unaltered state,
You Must include my "Read Me"txt. file, unaltered within your own build. An honorable
mention or credit in your own builds "Read Me"txt. file. would be appreciated.

Providing me with notification or contacting me about your own build is not a requirment,
but it would be nice to check out your mod.

*Distribution* You MAY distribute this Add-on, provided you include my "Read Me"txt. file,
unaltered and state any modifications to it in a seperate "Read Me" txt. file .
You MAY distribute this Add-on in any electronic format (BBS, Diskette, CD, etc) as long as
you include all files intact and it's free of any charge.
If you wish to distribute this in a game magazine, please notify/contact me.
You MAY distribute this Add-on as long as it's free of charge.

* I assume no responsibility for any problems that may arise due to the use of this mod in
any shape or form. The user takes full responsiblity for his/her actions in the use of this mod.
** Had to be said to cover my butt :)


Murphy's Marines : Commands Patch v1.2 - File Download Options  
Primary Download Locations:

 
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USA Central
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Download from Worldwide Mirror by FileFront Download Now! usa - USA Central
 



Murphy's Marines : Commands Patch v1.2 - User Comments  
The following comments are owned by the user that posted them. Quake 4 Files is not responsible for their content.

Total comments: 7 | Last comment: 12-21-2007 at 13:29

 #1 - Great mod !!! - Posted by: dafama2k7 (Member) on 12-19-2007 at 13:39
Downloading !!!

 #2 - Commands Patch v1.2 - Posted by: Murphys_Law (Member) on 12-19-2007 at 14:40
As stated above, this update patch fixes spawn-in problems found for two marines in both "Murphy's Marines" versions. My typing and proof reading skills causing the problem in both cases. My bad typing is even evident in this read-me when discussing "Tech Rutkers" and "Tech Rutgers" above....Don't worry, any typo's here have no game effect and "ALL" 20 spawn-in marines will now work as they were designed to after you install the new patch ! I need to hire a secretary !.. big grin

I 'd like to thank my beta tester " ty_bugg " and the Filefront Q4 Team for all of their help and attention with my mods. They are the best ! Two Thumbs Up!


 #3 - Posted by: Slayer_2 (Member) on 12-19-2007 at 17:35
May I ask what commands you use to spawn marines that follow you and have names/sqaud names?

 #4 - Use Console Commands txt. - Posted by: Murphys_Law (Member) on 12-19-2007 at 21:51
Use "Console Commands txt. " with-in my mod to spawn marines that follow you.
Once you look through my mod folders, you'll see how easy it is to do... really !

1. Open Murphy's Marines : Console Commandos (1.1) and patch with
Murphy's Marines : Commands Patch v1.2 Folder B:

2. Have a look through the "Marine Photo Album" to view the spawn-in marine you
may be interested in, as there are 20 different marines to choose from.

3. Once you choose the marine or marines you would like to use, look for their spawn-in command codes supplied in "Console Commands txt." I would suggest printing out "Console Commands txt."so this info is easily on hand as you bind them to keys for quick spawn-in.

4. Press Ctrl+Alt+~ for drop-down Console and type in the command codes for the marines.

Example: "bind o spawn waste_char_marine talk_turn 1 leader player1"

Typing this particular command would bind this Marine to letter "o" and is marine
Qik-Fix Landon: Eagle Squad African-American Machinegun , with speech when doing a Repair and also speaks while in battle which is called his Persona , Health 250 points.

I have altered the "definition" of this command line in the game "Def" files to produce the marine I wanted to build. I have told the game what name, head, squad, badge, weapon, health...etc...the marine should have as well as his job and personality.

However, there is some flexability with his and all the other marine's code.
The "talk_turn 1 leader player1" part of the command line is the follow code. This is an optional part of the command line. Include this if you want your marine to follow you around, don't include it if you prefer he does his own thing. They do seem to act a little differently depending if "Follower" or not.
By typing "flashlight 1" at the end of the command line you can add a flashlight
to any marine's gun you want to and is a great feature to have on hand.
I gave my name-sake "Tech Murphy " a flashlight . View "Tech Murphy's" command code as an example on how to attach a flashlight to any marine you want to!

With this mod installed, you can spawn-in a much better marine instead of spawning in a no name, no speech, no squad, generic badge, 125 health and with the default head marine.


 #5 - Posted by: Slayer_2 (Member) on 12-20-2007 at 13:41
I'm adding this mod to My WRM if that's cool with you, finally I can have a marine that follows me and talks in the later levels when you almost never get any good squad play. How can I make my own marines, with a def file or something? Cool mod, this is one of the last things I can't get to work the way I want in Q4.
*Slayer_2


 #6 - Very Cool Mod ! - Posted by: Jester212 (Member) on 12-21-2007 at 07:15
This is one of my favorite mods along with Rhino Squad Light Pack ! Two must haves in anyones Q4 world ! Rock Keep 'em coming !

 #7 - Posted by: Slayer_2 (Member) on 12-21-2007 at 13:29
I have an idea! Why not make some stroggified marines who didn't have the nuerocyte activated. There would be at least one, that guy behind you. Maybe 2 or three, tat would really be cool, having 2 guys like you following you through the medical facilities, maybe make a tech and medic one as well. Maybe I could make them if you told me how and what programs I would need.



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