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| NG Cool shaders Q4 (1.8) - File Description |
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Description:
Cool NG shaders v1.8 for Doom 3, ROE, Quake 4 and Prey.
Description...:
Now, i have fixed a small bug, made it more compatible and made a better use of reflection technique so the textures change it based on the light that get seen from the player perspective, this was also a thing that the older Half Angle method used before was done better, but because the lightning was distributed better in general using this newer in the interaction.vfp at least, had taken the reflection technique but loosing a little of the behaviour first described, now had been able to use the best from both techniques to create the best specular for my shaders, test it, in the package is the updated full new versions for Doom 3, Quake 4 and Prey plus some minor mods that enhances and/or fixes some things...
Note !...:
Cool Shaders require an ATI or NVidia gfx card with OpenGL v2.0 or higher.
Tested on NVidia 9500GT 1024Mb.
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|  | | NG Cool shaders Q4 (1.8) - Screenshots |  | Screenshots: |  |

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| NG Cool shaders Q4 (1.8) - File Download Options |
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Primary Download Locations: | | Name: Location: Provided by: | Worldwide Mirror by FileFront USA Central FileFront.com | | | |
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|  | | NG Cool shaders Q4 (1.8) - Readme |  | Readme File: Cool NG shaders v1.8 for Doom 3, ROE, Quake 4 and Prey.
Description...:
Now, i have fixed a small bug, made it more compatible and made a better use of reflection technique so the textures change it based on the light that get seen from the player perspective, this was also a thing that the older Half Angle method used before was done better, but because the lightning was distributed better in general using this newer in the interaction.vfp at least, had taken the reflection technique but loosing a little of the behaviour first described, now had been able to use the best from both techniques to create the best specular for my shaders, test it, in the package is the updated full new versions for Doom 3, Quake 4 and Prey plus some minor mods that enhances and/or fixes some things...
Note !...:
Cool Shaders require an ATI or NVidia gfx card with OpenGL v2.0 or higher.
Tested on NVidia 9500GT 1024Mb.
Installation...:
Drag & drop the mod folder to root directory of the game. (Remove it to uninstall.)
Try the kp_slash key to select what shader is used to your taste. (Default is the ATI/Generic one.)
Very Special Thanks to all this great people...:
This mod uses amazing Dispersion & Chromatic effect thanks to TheRealSceneGraphManager !
This mod uses best fixes for Dispersion & Chromatic shaders by Langenscheiss !!!
This mod uses awesome Brilliant Highlights latest new techniques thanks to Maha-X !
This mod uses brilliant Green Bar fix thanks to Langenscheiss !
History...:
v1.8 - Public release.
- Fixed reflection on textures, now is as it should.
- Most compatible interaction.vfp and test.vfp OpenGL v2.x and up shaders.
v1.7 - Public release.
- Fixed for bigger range gfx cards models, now tested on NVidia 9500GT 1024Mb.
- Fixed colour bug on interaction.vfp and test.vfp shaders.
- Best used in combination with my Shaders Enhancer mod that is included into this package.
- Now, all rooms get more extended light, indoor and outdoor areas gets much enhanced !
v1.6 - Public release.
- Fixed '.x' bug in the Vertex shader part, (This bug affects files such as interaction.vfp, test.vfp and ambientlight.vfp shader files.) that caused lights without texture to not show.
- Added more light to the ambient lights.
- Added some alternate versions of some shaders to give more choices to the Experts !
v1.5 - Public release.
- Enhanced metallic look (but without going too oil !), Wolfy alike.
- Fixed Parallax part of the code, now 100% working !
- I have started a process of separate the non interaction and test .vfp files, so now these files that are not always changed in every new release are into a file named zzz_shaders_enhancer.pk4 that is not essential but generally update and
enhances as his name said the other GL shaders even more. This .pk4 is optional and
i recommend to put on the same place as my other .pk4 shaders files, that now will
be smaller due to that files being removed, well, moved to the new zzz_shaders_enhancer.pk4 non interaction, non test .vfp, .fp and .vp GL shader files.
- Enhanced shiny look, but not for all, flesh is flesh, plastic is plastic and looks as it should, and so on...
v1.2 --> v1.4 - Internal releases.
- Just tests, generally toxic and not recommended for the masses. :D
v1.1 - Public release.
- SpecExp is now slightly upped from 3 to 4 for maximum but real nice reflections.
- Fixed a little bug introduced when NG was converted into Cool shaders.
- Removed all my custom Autoexec.cfg files for easy of use of this mod.
v1.0 - First Internal release.
- Based on latest NG shaders release, this shaders now exports new reflection feature that i was found on original test.vfp, the original shader file was distributed on every D3 copy but as an alternate broken and not for D3 state, in fact only may run on Q4 or Prey, without changing one line before trying it on D3. Well, the fact is that even that it was broken, it contains a very good and much better reflection implementation that the half angle feature i was using on most of my latest shaders since version one.
- Cool shaders was born with my own custom updated reflection feature based on the test.vfp orginal shader, but mixing it with my custom half angle instead of pure specular and this shaders mod was made.
- Full Parallax support thanks to NG heritage.
- Two version, one is interaction.vfp for generic/ATI gfx cards use and another, test.vfp for custom special NVidia version, much faster, used when r_testARBProgram cvar is set to 1. |  |

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| NG Cool shaders Q4 (1.8) - User Comments |
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The following comments are owned by the user that posted them. Quake 4 Files is not responsible for their content.
Total comments: 3 | Last comment: 10-24-2010 at 07:07
dafama2k7 From: (Salt (Girona)) Joined: September 28th, 2006 Posts: 3019 | Thank you Administrator for finally being able to post the latest mods, shaders and the like for our beloved Quake 4 ! |
LDAsh From: (SA) Joined: September 18th, 2003 Posts: 234 | Finally? What's up with the Filefront issues??
Thank YOU, dafama2k7, for still caring about Q4 and Prey!!! |
ParadiseLost2 From: (BrasÃlia) Joined: January 11th, 2007 Posts: 7 | for patch 1.3?? or 1.4.2.???? |
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