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Quake 4 Downloads > Mods > Mini-Mods:
Q4WRM: E Fix #1
Filename: q4wrm_fix1.zip


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10.15 KB
Slayer_2
285
03-24-2008
Q4WRM: E
Mods > Mini-Mods


Average User Rating: 10
Number of Votes: 5
Related Files:
Latest 5 Mods > Mini-Mods:
- Self Shadows for IdTech4 (2.0)
- Self Shadows for IdTech4 (1.0)
- NG Shaders Pack Q4 (3.1)
- Quake 4 Reborn Light (V1)
- Quake 4 Weapons Realism Mod (Epilouge)

5 Other Files by Slayer_2:
- Quake 4 Reborn Light (V1)
- Quake 4 Reborn (V1)
- Rumblepad 2 Config (V1)
- Quake 4 Weapons Realism Mod (Epilouge)
- Weapons Realism Mod (Final)

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Q4WRM: E Fix #1 - File Description  


Description:
This update fixes the grenade launcher, which was missing in the original release. You will still need the original release installed.



Q4WRM: E Fix #1 - File Download Options  

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Download from Worldwide Mirror by FileFront Download Q4WRM: E Fix #1!



Q4WRM: E Fix #1 - Readme  
Readme File:
Whoops, I made a mistake. I was playing through the tenth level of Quake 4 today and suddenly realised that my mod was missing the Grenade Launcher! Sorry for my error! To fix my mod, just paste the file "player.def" into Quake 4/q4base/def/ and viola! You're problems are solved. So sorry for the trouble,
Slayer_2


Q4WRM: E Fix #1 - User Comments  
The following comments are owned by the user that posted them. Quake 4 Files is not responsible for their content.

Total comments: 8 | Last comment: 03-26-2008 at 11:42

 #1 - Oh, thank you Slayer_2 ! - 03-24-2008 at 08:44
dafama2k7
From: (Salt (Girona))
Joined: September 28th, 2006
Posts: 3069
I still haven't try it the latest version of the mod, i hope to try it today ! Rock

 #2 - No Problem at All! - 03-24-2008 at 21:00
Slayer_2
From: (Victoria)
Joined: October 26th, 2007
Posts: 154
It's really my fault for not checking carefully enough. Tell me what you think when you do test it please smile

 #3 - Of course !!! - 03-25-2008 at 07:29
dafama2k7
From: (Salt (Girona))
Joined: September 28th, 2006
Posts: 3069
I have enjoyed very much playing this mod, i hope you continue to work on this mod, because is very useful, i like the explosions, new fx, guis and many new defs tweaked.

A trick...:

set g_brassTime "300" // Q4 def. 1

If you include this in the Autoexec.cfg the brass from weapons like MG and SG will stay for 5 minutes !
Two Thumbs Up!

 #4 - I like very much the sounds !!! - 03-25-2008 at 07:42
dafama2k7
From: (Salt (Girona))
Joined: September 28th, 2006
Posts: 3069
I like very much the weapons sounds. Beer! Beer!

 #5 - Thanks! - 03-25-2008 at 09:35
Slayer_2
From: (Victoria)
Joined: October 26th, 2007
Posts: 154
That trick will be in my next mod, thank you! It was just what I wanted!

Yes, but most of them are actually Bladerunnercutters smile Except maybe the RL and GL.

Do you know how to get a mod working in a .pk4 file? If you do, please send me an email with some help smile
Slayer_2

 #6 - Do You know How... - 03-25-2008 at 10:14
Slayer_2
From: (Victoria)
Joined: October 26th, 2007
Posts: 154
To get the blood and bullet-holes to stay that long as well?

 #7 - Q & A...: - 03-26-2008 at 09:23
dafama2k7
From: (Salt (Girona))
Joined: September 28th, 2006
Posts: 3069
HI !

To work like all the other mods and appear in the mods list follow the next steps...:

1- Create a folder with the name of your mod in the Quake 4 root directory.

2- Zip the def, scripts, etc... folders of your mod with any ZIP alike program and then rename the resulting .zip file into a .pk4.

3- Copy this just created .pk4 file into the just created folder of your mod.

4- Start Q4 and go to the mods list, select it and run Q4 from this.

Done. big grin

 #8 - Thanks! - 03-26-2008 at 11:42
Slayer_2
From: (Victoria)
Joined: October 26th, 2007
Posts: 154
Hopefully you will help me with my mod and together we can make the best mod on Q4 files big grin



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