
|
 |

|
 |
| Q4 Duct Tape (1.1) - File Description |
 |
Description: This is an update to the last version adding the visual effect of the light moving along with the barrel of the weapon.
| |
 |
  | 
|  | | Q4 Duct Tape (1.1) - Screenshots |  | Screenshots: |  |

 |

|
 |
| Q4 Duct Tape (1.1) - File Download Options |
 |
Primary Download Locations: | | Name: Location: Provided by: | Worldwide Mirror by FileFront USA Central FileFront.com | | | |
| |
 |
  | 
|  | | Q4 Duct Tape (1.1) - Readme |  | Readme File: Bladerunnercutter presents: >>>>>>> Duct_Tape Q4 mod. <<<<<<<<<<
>>>>>>>>>> Dedicated to Slayer 2. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<
>>>>>>> Duct_Tape Q4 mod. <<<<<<<<<< Now updated by Dafama. <<<<
>>>>>>>>>> Dedicated to Bladerunnercutter <<<<<<<<<<<<<<<<<<<<<<<
History:
v1.1 - Second public release now updated by Dafama.
- Added light support also for Gauntlet and Napalmgun weapons.
- Added full shadows to all weapon mounted flashlights.
- Added a bigger radius and long target for all weapon lights.
- Fixed a small bug that previously made the mounted light to disappear at
times, specially in some weapons when looking to down or up.
- Added a small Bonus Pack in the pak0201_napalmgun.pk4 file that adds
Napalmgun support for users that for some reason or another still uses Q4 versions
older than 1.3, from v1.3 or higher this file is not needed, rename it or remove it.
- Enabled weapon mounted lights on MultiPlayer mode also !
v1.0 - First public release made by Bladerunnercutter.
- Now almost all weapons have a mounted flashlight attached.
"So, why a new weapon mounted lights mod, and what are the differences ?"
Description:
The only difference, is that this (all weapons) light mods moves with the barrel
of your weapon, instead of being stationary ( fixed in the center of the screen )
like the other mods. Thats it , nothing else.
Slayer 2 asked me if the movement on my shotgun light ( in my mod) could be fixed, so that it won't be stationary, and that it would move with the barrel of your weapon ( like the pistol and machine gun light).
I asked if Slayer 2 had tried the Rhino Squad Light mod, and he said that it was
the same as in my shotgun, it was stationary ( centered and never moving ).
So I went through all the stock U.S. version 1.0 Q4 weapon defs, and found the
answer. Now all weapons have mounted lights, and are stock defs with no tweaking other than the weapon mounted lights added and some other small fixes/updated features.
All weapon lights move with the barrel of your weapon, but when the player try to
turn on/off the light on the current weapon, it does, but returns to the MG if the
player has one or blaster if not.
I think that the game looks for an md5 animation for the current weapon and if it
does not have one ( only the blaster and machine gun do), it defaults to MG if the
player have it or blaster if not. :(
Note!: Try to fix the forced return to MG or blaster when the player press the ON/OFF
key to turn the current mounted flashlight.
Install:
1. Open the zip.
2. OLD way: Put pak300 to your "q4base" folder, usually in >>> c:Program FilesQuake 4q4base
3. NEW way: Drop the q4_duct_tape mod folder to the Quake 4 root directory, NOT q4base.
4. Start Quake 4 and select the mod from the Mods list or...
5. Start Q4 by executing the q4_duct_tape_nomap.cmd batch file that starts Q4 using the
Q4 Duct Tape mod.
-Enjoy yourself. :D
WARNING !: These mod may interfere with many other mods if you have installed Q4_Duct_Tape following the old pass 2. way, better install this and any other mods following the new pass 3. way !
On a final note i want to remember all the Q4 users that feedback is always welcome and very appreciated, because it helps a lot to improve the mod. :D |  |

 |

|
 |
| Q4 Duct Tape (1.1) - User Comments |
 |
|
The following comments are owned by the user that posted them. Quake 4 Files is not responsible for their content.
Total comments: 7 | Last comment: 10-04-2012 at 04:55
Slayer_2 From: (Victoria) Joined: October 26th, 2007 Posts: 154 | Good luck with the weapon light animation thing |
dafama2k7 From: (Salt (Girona)) Joined: September 28th, 2006 Posts: 3069 | Thanks for all your mods. |
dafama2k7 From: (Salt (Girona)) Joined: September 28th, 2006 Posts: 3069 | Soon will be here another Q4 Duct Tape v1.2, i have enhanced the flashlights with much realistic and better ones, fixed the player head not appearing in 3rd person view mode, fixed the weapons that are dropped by an enemy to rotate again in MP and more... |
Ice_Trey From: Joined: February 15th, 2005 Posts: 771 | umm has anyone managed to make the actual light DEAD ON centre?? Im trying to make the machineguns light into sorta laser-aimpoint ie small red dot but its impossible getting the damn red dot totally IN CeNTRE |
dafama2k7 From: (Salt (Girona)) Joined: September 28th, 2006 Posts: 3069 | I have fixed the problem from be an Strog on new mod version, in previous versions there was left a bug by myself that ask for a Strog specific gui when player tranforms into an Strog, now is fixed, also i am going to try fix another small problem that is when click the button for set on/off the light, go to the machinegun weapon, instead of just toggle the light on current weapon, just that on Q4 is more difficult mod because cannot write and change scripts, just defs, but i am going to try this from defs. |
dafama2k7 From: (Salt (Girona)) Joined: September 28th, 2006 Posts: 3069 | I have fixed the problem from be an Strog on new mod version, in previous versions there was left a bug by myself that ask for a Strog specific gui when player tranforms into an Strog, now is fixed, also i am going to try fix another small problem that is when click the button for set on/off the light, go to the machinegun weapon, instead of just toggle the light on current weapon, just that on Q4 is more difficult mod because cannot write and change scripts, just defs, but i am going to try this from defs. |
dafama2k7 From: (Salt (Girona)) Joined: September 28th, 2006 Posts: 3069 | I have fixed the problem from be an Strog on new mod version, in previous versions there was left a bug by myself that ask for a Strog specific gui when player tranforms into an Strog, now is fixed, also i am going to try fix another small problem that is when click the button for set on/off the light, go to the machinegun weapon, instead of just toggle the light on current weapon, just that on Q4 is more difficult mod because cannot write and change scripts, just defs, but i am going to try this from defs. |
When posting comments, you must follow these rules:- No "Yay I got First Post!" posts, no exceptions and no matter what other content the post has!
- No Pornographic Material. Any sexually oriented imagery or links to such content will not be tolerated.
- No Warez or Illegal Software. This includes linking to software, posting about it, and suggesting to get it.
- No Cursing or Swear words. We encourage you to use our comment sections as a forum to debate files, news, etc., but please use proper adjectives to express yourself. We will not tolerate abuse upon another member or author.
- No Attacks / Retaliation of any kind against a member, or group of members.
- Please do not advertise for other sites or forums here.
- Maximum of 3 smileys per regular member.
The high interactivity of this site should be considered a luxury, not a right. If you cannot follow these simple rules, you can and will be warned or banned from the comments, site or the entire network for any period of time. Now enjoy yourself and behave!
|
 |
|

|