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Quake 4 Downloads > Mods > Weapon:
Q4 Duct Tape (1.1)
Filename: q4_duct_tape_v11_fixed_updated.zip


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13.61 MB
1.1
Bladerunnercutter
2793
04-20-2008
Quake 4
Mods > Weapon


Average User Rating: 7.1
Number of Votes: 43
Related Files:
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5 Other Files by Bladerunnercutter:
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Q4 Duct Tape (1.1) - File Description  


Description:
This is an update to the last version adding the visual effect of the light moving along with the barrel of the weapon.



Q4 Duct Tape (1.1) - Screenshots  
Screenshots:
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Q4 Duct Tape (1.1) - File Download Options  

Primary Download Locations:
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Download from Worldwide Mirror by FileFront Download Q4 Duct Tape!



Q4 Duct Tape (1.1) - Readme  
Readme File:
Bladerunnercutter presents: >>>>>>> Duct_Tape Q4 mod. <<<<<<<<<<

>>>>>>>>>> Dedicated to Slayer 2. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<


>>>>>>> Duct_Tape Q4 mod. <<<<<<<<<< Now updated by Dafama. <<<<

>>>>>>>>>> Dedicated to Bladerunnercutter <<<<<<<<<<<<<<<<<<<<<<<



History:

v1.1 - Second public release now updated by Dafama.
- Added light support also for Gauntlet and Napalmgun weapons.
- Added full shadows to all weapon mounted flashlights.
- Added a bigger radius and long target for all weapon lights.
- Fixed a small bug that previously made the mounted light to disappear at
times, specially in some weapons when looking to down or up.
- Added a small Bonus Pack in the pak0201_napalmgun.pk4 file that adds
Napalmgun support for users that for some reason or another still uses Q4 versions
older than 1.3, from v1.3 or higher this file is not needed, rename it or remove it.
- Enabled weapon mounted lights on MultiPlayer mode also !

v1.0 - First public release made by Bladerunnercutter.
- Now almost all weapons have a mounted flashlight attached.



"So, why a new weapon mounted lights mod, and what are the differences ?"


Description:

The only difference, is that this (all weapons) light mods moves with the barrel
of your weapon, instead of being stationary ( fixed in the center of the screen )
like the other mods. Thats it , nothing else.

Slayer 2 asked me if the movement on my shotgun light ( in my mod) could be fixed, so that it won't be stationary, and that it would move with the barrel of your weapon ( like the pistol and machine gun light).

I asked if Slayer 2 had tried the Rhino Squad Light mod, and he said that it was
the same as in my shotgun, it was stationary ( centered and never moving ).

So I went through all the stock U.S. version 1.0 Q4 weapon defs, and found the
answer. Now all weapons have mounted lights, and are stock defs with no tweaking other than the weapon mounted lights added and some other small fixes/updated features.

All weapon lights move with the barrel of your weapon, but when the player try to
turn on/off the light on the current weapon, it does, but returns to the MG if the
player has one or blaster if not.

I think that the game looks for an md5 animation for the current weapon and if it
does not have one ( only the blaster and machine gun do), it defaults to MG if the
player have it or blaster if not. :(

Note!: Try to fix the forced return to MG or blaster when the player press the ON/OFF
key to turn the current mounted flashlight.



Install:

1. Open the zip.
2. OLD way: Put pak300 to your "q4base" folder, usually in >>> c:Program FilesQuake 4q4base
3. NEW way: Drop the q4_duct_tape mod folder to the Quake 4 root directory, NOT q4base.
4. Start Quake 4 and select the mod from the Mods list or...
5. Start Q4 by executing the q4_duct_tape_nomap.cmd batch file that starts Q4 using the
Q4 Duct Tape mod.



-Enjoy yourself. :D



WARNING !: These mod may interfere with many other mods if you have installed Q4_Duct_Tape following the old pass 2. way, better install this and any other mods following the new pass 3. way !


On a final note i want to remember all the Q4 users that feedback is always welcome and very appreciated, because it helps a lot to improve the mod. :D


Q4 Duct Tape (1.1) - User Comments  
The following comments are owned by the user that posted them. Quake 4 Files is not responsible for their content.

Total comments: 7 | Last comment: 10-04-2012 at 04:55

 #1 - Great! - 04-20-2008 at 18:56
Slayer_2
From: (Victoria)
Joined: October 26th, 2007
Posts: 154
Good luck with the weapon light animation thingsmile

 #2 - This mod is dedicated to Bladerunnercutter ! - 04-20-2008 at 23:54
dafama2k7
From: (Salt (Girona))
Joined: September 28th, 2006
Posts: 3069
Thanks for all your mods.

 #3 - Q & A...: - 04-21-2008 at 22:38
dafama2k7
From: (Salt (Girona))
Joined: September 28th, 2006
Posts: 3069
Soon will be here another Q4 Duct Tape v1.2, i have enhanced the flashlights with much realistic and better ones, fixed the player head not appearing in 3rd person view mode, fixed the weapons that are dropped by an enemy to rotate again in MP and more...

 #4 - 10-08-2010 at 13:52
Ice_Trey
From:
Joined: February 15th, 2005
Posts: 771
umm has anyone managed to make the actual light DEAD ON centre?? Im trying to make the machineguns light into sorta laser-aimpoint ie small red dot but its impossible getting the damn red dot totally IN CeNTRE

 #5 - I have fixed the problem from be an Strog on next mod version... - 10-04-2012 at 04:55
dafama2k7
From: (Salt (Girona))
Joined: September 28th, 2006
Posts: 3069
I have fixed the problem from be an Strog on new mod version, in previous versions there was left a bug by myself that ask for a Strog specific gui when player tranforms into an Strog, now is fixed, also i am going to try fix another small problem that is when click the button for set on/off the light, go to the machinegun weapon, instead of just toggle the light on current weapon, just that on Q4 is more difficult mod because cannot write and change scripts, just defs, but i am going to try this from defs.

 #6 - I have fixed the problem from be an Strog on next mod version... - 10-04-2012 at 04:55
dafama2k7
From: (Salt (Girona))
Joined: September 28th, 2006
Posts: 3069
I have fixed the problem from be an Strog on new mod version, in previous versions there was left a bug by myself that ask for a Strog specific gui when player tranforms into an Strog, now is fixed, also i am going to try fix another small problem that is when click the button for set on/off the light, go to the machinegun weapon, instead of just toggle the light on current weapon, just that on Q4 is more difficult mod because cannot write and change scripts, just defs, but i am going to try this from defs.

 #7 - I have fixed the problem from be an Strog on next mod version... - 10-04-2012 at 04:55
dafama2k7
From: (Salt (Girona))
Joined: September 28th, 2006
Posts: 3069
I have fixed the problem from be an Strog on new mod version, in previous versions there was left a bug by myself that ask for a Strog specific gui when player tranforms into an Strog, now is fixed, also i am going to try fix another small problem that is when click the button for set on/off the light, go to the machinegun weapon, instead of just toggle the light on current weapon, just that on Q4 is more difficult mod because cannot write and change scripts, just defs, but i am going to try this from defs.



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