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Quake 4 Downloads > Mods > Multiplayer:
Rotoscope
Filename: rotoscope_for_quake4_v1.0.zip


Size:
Developer:
Downloads:
Date Added:
Type / Category:
2.67 MB
Hellborg
924
08-13-2006
Mods > Multiplayer


Average User Rating: 6.5
Number of Votes: 11
Related Files:
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Other Files by Hellborg:
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Rotoscope - File Description  


Description:
Rotoscope/Adult Cartoon like shading for Quake4 v1.3. See screenshots below.



Rotoscope - Screenshots  
Screenshots:
Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge


Rotoscope - Readme  
Readme File:
*************************************************************
Rotoscope for Quake4 v1.0 30/7/06
Leif Dehmelt -- leif@gravity-music.net
http://dungeondoom.d3files.com/rotoscope/
*************************************************************

requirements:

-a Windows based PC capable to run standard Doom3 fluently.
-Quake4 full version 1.3

To run:

- copy archive contents into Quake4 base folder
- run by double clicking rotoscope.bat

*************************************************************
What it does?
*************************************************************

Rotoscope/Adult Cartoon like shading for Quake4 v1.3

Portalskys were removed because of incompatibility. Please
contact me, if you know how to do postprocessing with active
portalskys.

*************************************************************
Credits:
*************************************************************

- Edge detection algorithm was adopted from sobel filter by
John Rittenhouse.

- The steep edge cartoon effect was inspired by the black-
white shader from XPac_27.

- SDK changes to render the effect on all guis were
originally posted by leahcim.


Legal:
-------------------------------------------------------------

This modification may be freely distributed as is without
removing or editing of any of the contents. If you want to
include any of the contents of this modification in your own
work, you have to contact me first. The contents of this
modification is provided as is. I do not take responsibility
for any damage that may result, either directly or indirectly,
from this modification.


Rotoscope - File Download Options  
Primary Download Locations:

 
Name:
Location:
Provided by:

Worldwide Mirror by FileFront
USA Central
FileFront.com

Download from Worldwide Mirror by FileFront Download Now! usa - USA Central
 



Rotoscope - User Comments  
The following comments are owned by the user that posted them. Quake 4 Files is not responsible for their content.

Total comments: 8 | Last comment: 08-26-2006 at 21:03

 #1 - Posted by: Scorian (Member) on 08-14-2006 at 16:24
Ahh, this looks somehow better than the DOOM3 one xD in which I found it impossible to see anything in the darkness, and I may as well had turned my HUD off.
This however suits Quake 4 very nicely.


 #2 - uhm... - Posted by: Korozive (Member) on 08-15-2006 at 01:46
Why play Quake 4 like this? Unless your trying to runit on a 486. big grin

 #3 - Posted by: dwayndibly (Member) on 08-15-2006 at 16:14
wow i think this looks really good i have the doom 3 one but it doesnt look nearly as good as this. its a shame i dont have quake 4

 #4 - :( - Posted by: Kildo (Member) on 08-17-2006 at 16:50
Looks worse then the original quake, what's up with that? is it possible to blend the colors more instead of making them look like 64x64 JPEG images?

 #5 - Posted by: Skutarth (Member) on 08-18-2006 at 16:21
That last screenshot looks like a comic illustration. Impressive!

 #6 - Posted by: seanvito (Member) on 08-26-2006 at 17:35
Woah.. He stole that guys pizza!

 #7 - Posted by: seanvito (Member) on 08-26-2006 at 19:44
Also, is this compatible with the self shadow mod?

 #8 - Bugs - Posted by: seanvito (Member) on 08-26-2006 at 21:03
Terribly sorry for triple post, but there are some problems.
1. The sky is black, but I suppose you already know that because you took out the portal skies.
2. In the very beginning of the game, I was walking through a corridor with pipes covering the left wall, and the wall burst with steam as it usually does. However, when the effect was taking place the rotoscope mode was gone. When it was over it was back.
3. Also in the first cinematic of the game when the ship is hit my screen doesn't black out, so it looks as if I just teleport at the crash site.




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