[Register] [731851 Members] [102221 Online; 1829 Members, 100392 Guests]  
Quake 4
File Search

Quake 4 Downloads > Mods > Multiplayer:
Filename: spstyle_v1.zip

Date Added:
Type / Category:
2.02 MB
Mods > Multiplayer

Average User Rating: 4.8
Number of Votes: 5
Related Files:
Latest 5 Mods > Multiplayer:
- Disintegration Mod (1.3)
- Q4Run (0.3.7 beta)
- Quake 4: Evolved
- Quake 4 Relief Extreme Shaders v1.4
- Next Generation Shaders (v1.0)

3 Other Files by Skutarth:
- SP Style (v4)
- SPstyle (3.0)
- SP Style (v2)

 Quake 4
 » Screenshots
 » Story
 » Downloads
    - Maps
    - Media
    - Mods
    - Official Releases
    - Skins
    - Utilities
 » File Search
 » Submit Files

 The News
 » News
 » News Archive
 » Submit News

    - Commands
    - Jump Pads
    - Portals
    - Walker
    - Multiplayer .def

 The Clans
 » Submit Your Clan
 » Clan Listing

 The Community
 » Links
 » Quake 4 Forums
    - General Discussion
    - Modding & Editing
    - Problems & Help
    - Clan Forums
    - Quake 1, 2 & 3
 » Submit PotD
 » PotD Archive

 The Site
 » Latest Poll
 » Staff
 » Apply To Volunteer
 » Link To Us
 » Contact

SPStyle - File Description  

SPstyle is a mod for Quake 4 that tries to add the feel and style of Quake 4's singleplayer mode to multiplayer. If you liked how singleplayer played, you'll probably like this mod.

SPStyle - Screenshots  
Click to enlarge Click to enlarge Click to enlarge

SPStyle - File Download Options  

Primary Download Locations:
Provided by:
Worldwide Mirror by FileFront
usa - USA Central USA Central

Download from Worldwide Mirror by FileFront Download SPStyle!

SPStyle - Readme  
Readme File:
SPstyle -- by Skutarth


Extract the folder SPstyle into your Quake 4 directory.
Then select the mod through the mod menu on the
main menu.

Alternatively, you can run SPstyle.bat included in the
zip to start up the mod. Again, just place it into your
Quake 4 directory.

IMPORTANT: Make sure you're not extracting the folder or
its contents into your q4base directory!


Thanks go out to the Last Man Standing team!
Check out the official LMS site at:



I take no responsibility for any damages caused by this mod.
However, if your computer starts on fire, be sure to take pictures
and email them to me at the address below.


Found a bug? Have a suggestion? Feel free to send it to:

skutarth (at) gmail (dot) com

SPStyle - User Comments  
The following comments are owned by the user that posted them. Quake 4 Files is not responsible for their content.

Total comments: 10 | Last comment: 05-20-2006 at 15:05

 #1 - I'm lazy - 01-21-2006 at 07:35
Joined: January 21st, 2006
Posts: 2
hey i made this mod a long while back (but never released it stick out tongue)... what did you end up doing to the game? I basically just made the weapons reload and gave them all the full upgrades like in singleplayer. oh yeah and put the blaster in of course.

Did you end up doing anything else? be interested to know (:

 #2 - 01-22-2006 at 06:56
Joined: December 15th, 2005
Posts: 44
Yeah. It turns out the distribution here accidentally had the wrong Gamex86.dll in the zip. Whoops! I made it so that the players could actually see the ammo left in the clip. I also changed movement speeds and the like to that of Strogg Kane. It ended up working nicely since people can still make the same normal jumps between platforms as they could in Multiplayer. I haven't added all the weapon mods, yet. I'm still deciding whether or not the players should get them when they spawn or from another way.

I don't recommend anybody download this because of this error. A better version will be out soon with less bugs and more fun.

 #3 - 01-23-2006 at 01:56
Joined: January 21st, 2006
Posts: 2
put 'em in for sure. its easy enough to edit those few files, and it doesnt change things up that much. The nailgun upgrade looks cool, but in MP the seeking nails just move too slowly to be of any use except in certain circumstances. The RL homing rockets dont seem to home in. Most of the other upgrades are just clip size and damage mods that dont make a great deal of difference to the game. Actually, the only gun that it makes a big difference to is the hyperblaster, and I think that one's for the best. So it's no big deal.

 #4 - 04-03-2006 at 04:55
From: (Sønderborg)
Joined: April 3rd, 2006
Posts: 12
First of all, hi, this is my first post on any Filefront related site... I just registered...
Nice i was looking forward for such a mod... In fact, that's the very reason i looked through Quake 4's mod page... smile

Anyways, Skutarth, i'd like you to concider adding these features into your mod:

- Powerups that "upgrade" your current weapon... The weapon your holding, will get an upgrade, alike from what they get upgraded to in Singleplayer... Weapons that don't have any upgrades, will have something else (like greater ammo capicity, better rate of fire, more damage etc)

- A "Stroggification Powerup"... a Powerup that can be picked up, and used in the game... Like the Personal Teleporter... The transformation requires a few seconds to finish, so you will have to find a safe spot, to transform... (i persoanlly like this idea...) Then, you have all the benefits like Kane get's as a Strogg in Singleplayer... You're a little more stronger against weapon fire, and you can run faster etc... Of course, the transformation would need some fancy looking graphics, like the electric "fuss" aorund dead Stroggs, or something, to make it possible for other players to recognize that you're transforming... When you die while you have this item, you drop it, so others can use it... If you're already transformed, you cna't lose it... There is only one kind of this item... So only one player will be able to have it at a time...
I think that's about it... smile I hope you'll concider adding something like this... (please credit me in the readme, if you use anything though, i'd really appreciate that) smile

 #5 - 04-03-2006 at 05:22
From: (Sønderborg)
Joined: April 3rd, 2006
Posts: 12
the second screenshot says the player name is "Iggy"
Iggy from 3DR..?! embarrasment

 #6 - 04-16-2006 at 19:40
Joined: December 15th, 2005
Posts: 44
Thanks for the suggestions, Micki. I was actually planning to have upgrades for the weapons appear in some way instead of either giving them to the player at start or not at all. I'm having issues with network synchronization for the clips, though. No matter what I do, I can't get the current weapon clip to sync to the server and recall. There's a fluke where it works, though. If you pick up any sort of ammo, the ammo that's in your weapon at the time is saved for that weapon. So say you have 16 bullets left in your MG magazine. If you switch to and from the MG, your ammo will be at what it was last saved at (note that this only happens to client players). However, if you pick up any ammo with 16 bullets in your MG magazine while it's out, whenever you switch back to it the MG will still have 16 bullets in it, et cetera. Because of this I run into such problems as negative total bullets for weapons (since the bullets are reverted from the ammo left to the clip left) and such. I haven't yet found a solution for it. I'll gladly provide the source to anybody who can figure it out. I've spent a ton of time even comparing Quake 4's SDK code to Doom 3's and making what seems like appropriate changes. Any help is appreciated! If you think you can help me out, contact me at the address in the readme or use the message system in Q4Files.

The Stroggification powerup is a great idea, but I'm too lame to code something like that for the moment. I'll think about it after I have everything else implemented.

 #7 - 04-16-2006 at 19:42
Joined: December 15th, 2005
Posts: 44
P.S. The speed for the players is actually slightly lower than the average between strogg and human player speeds in multiplayer. It works out nicely since you can still make most of the jumps in the multiplayer maps. I'm also not Iggy from 3DR.

Have a nice day!

 #8 - 04-19-2006 at 14:24
From: (Sønderborg)
Joined: April 3rd, 2006
Posts: 12
I'm affraid i can't help you with that Mg magazine issue, but i hope you'll get it fixed someday...
Also, i hope you'll one day get to make the stroggification powerup i suggested... Persoanlly i think it would add a little twist to this kind of Multiplayer... smile

Although, the Quad damage powerup would be a little too much to add in between all this... So perhaps it should be removed...

Or maybe make that an option...

 #9 - 04-22-2006 at 14:32
Joined: December 15th, 2005
Posts: 44
The problem isn't exclusive to the MG. All weapon clips are not synchronized.

 #10 - 05-20-2006 at 15:05
Joined: December 15th, 2005
Posts: 44
GUI and Clip issues have been resolved. Look for SPstyle V2 on Q4Files soon.

When posting comments, you must follow these rules:
  1. No "Yay I got First Post!" posts, no exceptions and no matter what other content the post has!
  2. No Pornographic Material. Any sexually oriented imagery or links to such content will not be tolerated.
  3. No Warez or Illegal Software. This includes linking to software, posting about it, and suggesting to get it.
  4. No Cursing or Swear words. We encourage you to use our comment sections as a forum to debate files, news, etc., but please use proper adjectives to express yourself. We will not tolerate abuse upon another member or author.
  5. No Attacks / Retaliation of any kind against a member, or group of members.
  6. Please do not advertise for other sites or forums here.
  7. Maximum of 3 smileys per regular member.
The high interactivity of this site should be considered a luxury, not a right. If you cannot follow these simple rules, you can and will be warned or banned from the comments, site or the entire network for any period of time.
Now enjoy yourself and behave!

  • Register: To get your own Username, click here!
  • Forgot your password? click here!
  • You can use UBB here!
Username:     Password:  
Remember my username and password
Comment Title:
Your comments for this File please:

 Latest Files
 » NEXT & BETTER Sh.. (4.1)
 » NEXT & BETTER Sh.. (3.8)
 » NEXT & BETTER Sh.. (3.7)
 » NEXT & BETTER Sh.. (3.3)
 » NEXT & BETTER Sh.. (1.1)
 » Next NG Shaders .. (1.0)
 » Best Shaders Q4 (1.0)
 » Duct Tape Q4 (1.5)
 » CrazyMap (1.4.2)
 » q4dmbunker (1.4.2)

 Latest News
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..

 The Network
 » Gaming News
 » Game Demos
 » Game Patches
 » Trailer Videos
 » Gaming Forums

 Game Portals:
 » Age of Empires 3
 » Aliens vs Predator 2
 » America's Army
 » ArmA 2
 » Armada 2
 » Battlefield 1943
 » Bridge Commander
 » Brothers in Arms 2
 » Call of Duty 4
 » Command & Conquer
 » Company of Heroes
 » Crysis
 » Counter-Strike: Source
 » Dawn of War Series
 » Day of Defeat: Source
 » Diablo 3
 » Doom 3
 » Elite Force
 » Enemy Territory
 » Fallout 3
 » Far Cry 2
 » F.E.A.R.
 » Flight Simulator X
 » GTA San Andreas
 » Half-Life 2
 » Halo
 » Jedi Knight 3
 » Knights of the Old Republic
 » Left 4 Dead 2
 » LOTR: Battle 4 Middle Earth
 » Medal of Honor
 » Operation Flashpoint
 » Quake 4
 » Red Faction: Guerrilla
 » rFactor
 » Silent Hunter 4
 » Sins of a Solar Empire
 » Soldier of Fortune 2
 » S.T.A.L.K.E.R.
 » Star Trek: Legacy
 » Star Wars Battlefront 2
 » Star Wars Empire at War
 » StarCraft II
 » Starfleet Command III
 » Supreme Commander
 » Team Fortress 2
 » The Elder Scrolls IV
 » The Sims 2
 » TrackMania United
 » Unreal Tournament 3
 » Warcraft III
 » World of Warcraft
 » X3: Terran Conflict

You got served by in 0.3986 seconds using 6 MySQL queries and 13 includes
Copyright © 2015 FileFront, Inc. All rights reserved.
Design by Jos Jongejan aka Pro-Filer & Delta. Use of Quake 4 Files materials is subject to certain Terms & Conditions.
TM & © 2015 Activision Inc. All rights reserved. Quake IV and related marks are trademarks of id Software