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Quake 4 Downloads > Mods > Mini-Mods:
Unbalanced (v1.2)
Filename: unbalanced_1.2.zip


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Developer:
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3.09 MB
v1.2
Bladerunnercutter
597
05-17-2006
Mods > Mini-Mods


Average User Rating: 8.8
Number of Votes: 5
Related Files:
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5 Other Files by Bladerunnercutter:
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Unbalanced (v1.2) - File Description  

  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!





Description:
A single player mod. All the changes are listed in the readme so be sure to check that out!




  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!




Unbalanced (v1.2) - Screenshots  
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Unbalanced (v1.2) - File Download Options  

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Download from Worldwide Mirror by FileFront Download Unbalanced!



Unbalanced (v1.2) - Readme  
Readme File:
UNBALANCED version 1.2

Sorry it took so long as I have been very busy.
I have been researching md5 animation and tinkering with them . Maybe if I can gleam enough info I can get my cg models into q4... but we will see.Animation is a tricky thing. I have scraped the multiplayer project as I am more geared to getting my custom models into the game and it is consuming most of my project time.I'd love to see the pulse rifle from Aliens in this game ;) . Besides multiplayer mods are a plenty out there. So this mod remains a single player only. Any way, the revision list is...



------- NEW --------------------------------------------------------

(1)-persistant bodies.( railgun,lightning gun and rocket still gib)

(2)-new menu music.

(3)-New weapons skins( chrome and black) for...

1. Blaster.
2. Hyperblaster.
3. Shotgun.
4. machine gun.

5.New skin for Rail gun ( CHROME ,and hints of green and blue ).

6.New skin for Lightning gun ( all CHROME!).


(4)-new gui color for shotgun, ( Amber ).

(5)-new gui color for machine gun, (Yellow).

(6)-New effect for pistol impact, electric discharge and a smoking hole, plus new spark effects on the charged impact.

(7)-new machine gun impact (same as it was but...) now you leave smoking bulletholes,on walls, on metal, on strog!

(8)-new railgun impact effect, added a small flame to impact zone for a short duration.

(9)-new shotgun effects , smoking bulletholes , (the way a boomstick should be .)

(10)-new rocket explosion effect ( It is REALLY big) it gives an awsome starburst pyro show( dont worry it is all show and no damage) However I have doubled the O.G. rocket splash damage area so be carefull !! The damage effect area is 1/18th the size of the explosion effect, so all the smoke and fire are for show. This is the way a rocket should act and look. Hope you like big booms!!!!! Now this is a REAL Weapon Of Mass Destruction !!!!


(11)- more gore on bullet wounds, etc.


-------- Still the same ------------------------------------


WEAPONS

0. All max ammo stats have been raised, as well as clips. Distance has been increased on all.

1. BLASTER- Faster firerate(as fast as you can click)5x the damage per shot,and a quick charge.

2. HYPER BLASTER- really fast(from barrel to target), fast fire rate, 3x damage per shot.

3.LIGHTNING GUN- massive damage at any distance, A gib ing good time

4. MACHINE GUN- 3x firerate,3x damage,2x zoom on scope(a little better) + you can shoot as fast
as you can mash the trigger while zoomed and it does massive damage.

5.NAILGUN- All i can say is " remember people,short controlled bursts." 3x damage + a
massive firerate. So much blowback on squibs, you watch them fly across rooms
and stick to the walls for a moment.

6. RAILGUN- fires much faster, better zoom for a weapon of this kind and 1 shot deadly. Quickly
hits targets shortly after you pull the trigger(the way it should be).

7. ROCKET L.- faster rockets.

8. Shotgun- Automatic fire, reloads with one shell, lots of blowback.




----------------------------------------------------------

VEHICLES

1. FLATBED(truck)- That guy takes his time to disarm those mines, Now you can give him much better
cover.(faster,more damage).

2. HOVER TANK- cannon for main gun is now an auto with better damage, machine guns are faster and
do way better damage( I might of gone a little overboard).

3. WALKER(mech)- 15 missles are more fun than 6, so is a rapid firing missle launcher ;) . Guns
on mech are way to powerfull, walk speed has increased.

4. TRAM GUN- Made this way to powerfull... he he he


----------------------------------------------------------



-------| Playtesting |-----------------------------------------------------------

Works fine on my machine ,having played through the game with the mod.




My system tested on is...

MB-Asus P5WD2 premium
RAM- corsair 1G 667 mhz in dual config
PRO- P4 3.6 775 chipset
HD(S)-Western D. sata 75 gig 10000 rpm raptor(main), WD 7200 rpm sata 120 gig(sec)
VC- nvidia 7800 GTX pci express16x (updated vc drivers 10/13/05)
SC- soundblaster live
PS- Neo power 510 wt with dedicated power supply for VC
DD- Plextor dvd +- cdr burner / asus dvd rom
KEY B- saitek
Mouse- razer diamondback


-------------- INSTALL --------------------------------------------------------------------

This mod is in a pk4 file, so all you have to do is drop-(pak024)-into your q4base folder,usually in,
( C: /program files/id software/Quake4/q4base) and you are done. Easy to install and remove .
<<< WARNING >>>> I recomend you start a new game!! Cuz if you load an old one, it may take a couple
auto saves or load screens before this mod gets loaded in with your current game. If you start a new
game,the mod is active imediately.



//////////WARNING\\\\\\\\\\\\ I cannot promise this new version will work good on lower end systems,
play my mod at your own risk.

" Enjoy yourselves ! ".........................................................................................................................................................Bladerunnercutter.


Unbalanced (v1.2) - User Comments  
The following comments are owned by the user that posted them. Quake 4 Files is not responsible for their content.

Total comments: 3 | Last comment: 06-18-2006 at 20:55

 #1 - Explosion effect - 05-17-2006 at 17:39
bladerunnercutter
Joined: December 19th, 2005
Posts: 32
I might shrink this in the next version if it is to much.

 #2 - New Unbalnaced? - 06-16-2006 at 22:44
Modme
From:
Joined: June 16th, 2006
Posts: 2
Hey when is Unbalanced 1.4 comming out coz it sounds gooood? Rock

 #3 - 06-18-2006 at 20:55
bladerunnercutter
Joined: December 19th, 2005
Posts: 32
I am just guessing, but I would say by the end of June . I still can't figure out how to keep the Makron from burning away ,or blood decals from fading,despite all my efforts, but most every thing is ready. I am about to finish the new skin for the nailgun tonight and then have to play through to make sure everything works ok. I allready know it will , but it's good to be sure. As for my AI mod, ...it will be awhile. I did see a strogg lay down suppressive fire while his strogg buddy advanced closer to my position and took cover in a nearby area... AWSOME ! I removed the LOSE TURN feature of the AI and the JUMP LEFT/RIGHT so the strogg will either shoot or advance or dodge your attack, the difference in the AI is AMAZING ! I am going to balance it against the default settings and weapons in Q4 for the first release as a stand alone mod . I think people will be very surprised at how brutal they become. I saw a strogg close the short distance to beat down a marine , punch after punch, one right after another untill the marine went down. AWSOME ! Then I might make one to be used for the unbalanced mods but we will see. Later.



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