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| Unpredictable NG Q4 (v1.1) - File Description |
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Description:
Although a little late in being mirrored, here is the newest version of the modification that will breathe new life into your copy of Quake IV! For your immediate gaming enjoyment, we have the much anticipated Unpredictable NG Q4 (v1.0)! This Single Player mod offers, among a wide range of other changes, all of the latest features that are taken advantage of by Dafama2K7 and has undergone numerous bug fixes. The true purpose of Unpredictable NG Q4 (v1.0) is to keep you, the player, on the edge of your seat...not knowing what is around the corner, or lurking in the dark; You are drawn into this game with the AI interaction and the awesome playability...with the best part being that the baddies are completely Unpredictable!
Some of the changes include:
- New Public Full Mod!
- Enhanced all player and many enemy weapons.
- Added a New optional changed skins for all weapons on a separate .pk4 file.
- Added a New optional tweaked materials for some entities (changes the colors on some special effects) on a separate .pk4 file.
- Added a New optional GUIS for a couple of entities (for HUDS, crosshairs and the like) on a separate .pk4 file.
- Fixed vehicles and weapons bugs.
This is a mod specially aimed at playability, gfx & fx enhancements, sound changes GUI updates and much more for Quake IV. Now Dafama2K7 is taking the Q4 mod development very seriously; He has stated that he has gained more experience with them and although he has to limit himself to not being able to use scripting, at least at the moment on Q4 mods, because Raven is not letting the mod creators use this important thing. has also stated that he is now speeding up many of the weapons and especially the monster anims to make the game much harder and the action will be much faster...also the zombies will be more scary while going at you very quickly, while trying to kill you!
Refer to the readme for more information.
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|  | | Unpredictable NG Q4 (v1.1) - Screenshots |  | Screenshots: |  |

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| Unpredictable NG Q4 (v1.1) - File Download Options |
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Primary Download Locations: | | Name: Location: Provided by: | Worldwide Mirror by FileFront USA Central FileFront.com | | | |
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|  | | Unpredictable NG Q4 (v1.1) - Readme |  | Readme File: Unpredictable Q4 v1.1 by Dafama (27-07-2k9)
Description...:
This is a mod specially aimed at playability, gfx & fx enhancements, sound changes
GUI updates and much more for Quake IV. Now i am taking very seriously the Q4 mod
development, i have gained more expirience with them and although i have to limit
myself to not being able to use scripting, at least at the moment on Q4 mods, because Raven not letting the mod creators to use this important thing, i have to say that even in this way i am very happy with the way this mod are going, at this moment, specially the weapons and vehicles are the more tweaked but from the next v1.0 release i will start also to change the A.I. to make it smart and unpredictable !
Also i am now speeding up many weapons and specially monster anims to make the
game much harder and the action will be much faster, also the zombies will be
more scary while going at you very quick and trying to kill you !
Very special thanks to all this good people...:
Thanks to Adam MacDonald (AKA Slayer_2) for the incredible work on they're own mod Quake 4 Weapons Realism mod and specially for help me learning more Q4 things !
Thanks to TheRealSceneGraphManager for let me use they're Chromatic Shaders.
Thanks to Langencheiss to fix and update the Chromatic shaders. :)
Thanks to Maha-X for creating such a Brilliant mods !
Thanks also to all QUAKE IV community of course ! :)
To do...:
- Very important to add a working melee to gauntlet weapon with a big push and knockback. I have try it to do it many times, but i am unable to do it to date. :(
- Smarter A.I., more than already is.
- Better and more weapons to add.
- Being able to select the player to be a Marine or a Strogg at any moment.
- Change many, many objects on the maps that are actually static and i want all them to be moveable, easy to do but a very repetitive work.
- Add more health to monsters, specially the big ones, but keeping the balance.
- Make the game more different if played on for example Skill 0 or 1 than 2 or 3 and very hard from Skill 4 or 5 (Crazy !).
- If i can... Add the new GravityGun weapon that i am actually trying to make it work on another Quake 4 mod.
- Any idea, tell me anything, i am very happy to have feedback from the users.
- Add impact flash for all laser or plasma alike weapons.
- Add a highlight effect on the zoom of some weapons like mgun for example.
- Be able to select the mode or add/remove features on the weapons, maybe including a package with some or all the weapon mods to add.
- Disable vehicles from going locked, so the player can exit the vehicle at any time !
Latest features...:
v1.1- New Public FULL MOD, at last (again) !
- Enhanced all player and many enemy weapons.
- Added a NEW optional changed skins for all weapons on a separate .pk4 file.
- Added a NEW optional tweaked materials for some entities (changes the colors on some special effects) on a separate .pk4 file.
- Added a NEW optional GUIS for a couple of entities (for HUDS, crosshairs and the like) on a separate .pk4 file.
- Fixed vehicles and weapons bugs.
v1.0- New Public FULL MOD (non beta) version, at last !
- Marines drops his weapons when dead.
- Fixed vehicles and weapons bugs.
- Enhanced all player and some (ATM) enemy weapons.
- Enhanced all vehicles weapons.
- Bettered MGUN & Shotgun debris and brass.
- Much real flashlights mounted for Blaster, MGUN and SGUN.
- Much powerfull mounted weapons for all vehicles.
- Balanced ammo for all weapons, less ammo !
- Changed clipsize for all weapons to be better balanced.
v0.99- New internal update.
- All kind of elevators now are much slower and real.
- Enhanced all the Weapon_Mods (packs that add better features for many weapons that are col.lected through the single player game).
- Added muzzleflash for all vehicles for both player, allied marines and enemies.
- Better effects for DMG, HyperBlaster, Blaster, NapalmGun, GrenadeLauncher, Rocket-Launcher, Gauntlet, LightningGun, NailGun, RailGun, well, in fact, all weapons in one way or another have better smoke, particles, lightning effects and with added duration time in most cases.
- And more new features that i don't remember at this moment...
v0.975- New internal update.
- Added latest & newer Brilliant Highlights NG shaders mod.
- Added NEW lightning thanks to using index buffers on the Autoexec.cfg file.
- Powerfull and faster vehicle weapons with zoom and flashlight mounted added.
- Activated, use of penumbra shadows and level of detail (LOD) for shadows and entities on the Autoexec.cfg configuration file.
- Fixed shadows feature on the material shaders to use the same kind of shadows of Doom 3 and Prey, now making Quake 4 more creepy and realistic !
- Activated three different missile fire on the Walker and Gev (tank) vehicles.
- Added muzzleflash and faster fire rate with less spread for all vehicle mounted machineguns.
- Less spread and more powerfull shotgun !
- Found and fixed a couple of bugs.
v0.95- New internal update.
- Many bugs fixed, new features added.
- Fixed a zombie fx bug i was added on previous release.
- Zombies can be gibbed, bloody !!!
- Fixed shogun flashlight mounted bug that made the light to be fixed when you raise, reload or fire the weapon.
- Fixed again blaster, machinegun and shotgun mounted flashlights offset that prevented to see it at all when looking down with those weapons, now it's not
perfect but is much better.
- Fixed tramcar vehicle that i was added too much mounted guns in previous
release.
- Added muzzleflash to tramcar mounted gun.
- Bettered the AAS that tells the A.I. where it can walk.
- Added AAS support files for more official MP maps included with the game.
- Fixed a nasty bug in the light.mtr that prevented some vehicle flashlights to show correctly.
- Extensively improved gibs on many entyties.
- Improved also many vehicle features and the weapons mounted on this vehicles.
- Fixed a 'missing quotes' bug made by Raven/Id that i was found in a .def file.
- Bettered the zoom guis for some weapons and vehicles.
v0.9- Public full release, very big changes, NEW features and bug fixes.
- Updated to BHMod_NG shaders from NG shaders, because are even better, in fact this updated version are almost comparable to UT3 or ETQW shaders in many aspects.
- Bettered flashlights for Blaster, MGun and Shotgun and fixed the offset.
- Added dynamic lights and shadows to many FX and materials used by weapons.
- Better vehicle weapons, added zoom to many of them.
- Better weapons, added zoom to all of them.
- Optimized tools scripts, thanks to Mausus Atlas !
- Added very good 'idle' sounds to LightningGun and NapalmGun weapons.
- Faster walking/dragging anims for some zombies/failed transfer entities, scary !!!
- Faster reload and fire anims for RailGun weapon, at last ! :D
- Added full dynamic shadows to all the SP and now MP official maps.
- The ammo, weapons and many other objects have less mass, because previously was too high, explosions and DMG fire will affect much more the objects now, spectacular !
- Missiles and non bullet projectiles now have health so they can be damaged in the air.
- The Gev Tank and the Walker Mech have now drastically enhanced, added zoom and both have a third new type of projectile to fire !!!
- The TramGun and others have a new zoom with GUI added feature and the weapon can go to hot if used for more than 15 seconds without pause, in that case it will need a 10 seconds wait time to refresh.
- And finally of course, many bugs have been fixed.
v0.8- This time it's an update, the previous v0.7 full is needed to be installed
first.
- Updated to latest NG shaders.
- Removed redundant files, now mod size is smaller.
- Fixed mainmenu in game music not being played by default.
- Changed mainmenu default and in game music.
- Changed screen, splash and generic loading screens in both .dds and .tga
formats (compressed and uncompressed).
- Added a little D3 alike zoom pressing the alternate (right) mouse button.
- Added more push to all weapons.
v0.7- Updated with latest NG Q4 special shaders.
- Added latest shader techniques by Maha-X.
- Fixed materials for characters and monsters.
- Enhanced all weapons.
- Bigger light radius for all mounted lights.
- Added Gauntlet and Napalmgun weapons.
- Updated impact FX for RocketLauncher.
- And more...
v0.6- Updated to latest NG shaders.
- Much powerful weapons.
- More balanced game play.
- Uses the Chromatic Dispersion Shaders by TheRealScenegraphManager.
- Fixed small bugs and optimized some things.
v0.5- Better fire rate for some weapons.
- Better muzzleflash F.E.A.R. alike effect
- Uses Next Generation Enhanced shaders (beyond the limits version).
- Better explosions FX & particles.
- Uses latest Quake IV terrain detail mapping (1.1)
arranged by LDAsh - date:070512.
Note...: Not much at the moment, but i am getting into and enjoying enhancing Quake 4, so much complete and fully enhanced versions will come, stay tunned !!! |  |

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| Unpredictable NG Q4 (v1.1) - User Comments |
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The following comments are owned by the user that posted them. Quake 4 Files is not responsible for their content.
Total comments: 11 | Last comment: 09-28-2012 at 04:00
dafama2k7 From: (Salt (Girona)) Joined: September 28th, 2006 Posts: 3086 | Very Important when installing this mod...:
This is a full packed mod installation and doesn't require nothing more to run than the game, so i recommend carefully that if it is not the first time you installed this mod, better for safety please remove FIRST any older version of the same mod before proceeding to install the mod, so you make it sure that you start it all in a NEW & FRESH FIRST INSTALL, doing it in this way the possibility of doubled files, wrong priority file order, too much wasted disk space and things like this are gone forever, well, at least as for the next version to come out. 
So, before installing this FULL mod, go into the root directory of this game and then remove ONLY the folder containing the older version of this mod. Now you are ready to install a FRESH NEW CLEAN FULL latest version of this mod !
Thanks for reading this important note. |
dafama2k7 From: (Salt (Girona)) Joined: September 28th, 2006 Posts: 3086 | NEWER updates will requiring this full mod as its base !
Soon i will update more.
For the moment i have lowered the the GUI light for the weapons that have one because i was upped too much in this latest full release.
But of course i will add more bigger changes and additions... |
dafama2k7 From: (Salt (Girona)) Joined: September 28th, 2006 Posts: 3086 | I have recently found and fixed a new big bug on ambientlight.vfp GL shader making Q4 game playing always with no ambient lights as yet, and the worst thing is that it hasn't been never fixed neither by Raven software creators of the game or any other nice user out there, its a small one line change to fix it but completely deactivates ambientlight.vfp GL shader making Q4 to run always with NO ambient lights !!!
I have to admit that this kind of things on Q4 game doesn't surprise me, because one the first complains about this good game (but not as good as D3) is that it had been full of bugs since its release ! (and some of this bugs are of big importance !) |
dafama2k7 From: (Salt (Girona)) Joined: September 28th, 2006 Posts: 3086 | I have already fixed the ambient lights bug and i will release with also a Bonus folder into the mod containing other fixes, small extra mods new and never released before to my beloved Quake 4 ! |
Kill_Medics_First Joined: February 10th, 2009 Posts: 6 | Unfortunately this mod does not seem to want to work correctly for me. The shadows are all screwy, gritty and overly dark and look nothing like what you have screenshotted. Also the ingame gui's are also broken and when I look at them my hud starts to glitch and scramble. I don't understand whats wrong. My computer should more than handle this mod. Here are my specs:
Intel Q9550 2.83GHz
EVGA 790i motherboard
Nvidia GTX275
4 Gigabytes of ddr3 RAM "1600fsb"
Soundblaster X-fi ExtremeGamer
Please help me Dafama2k7, I want better graphics for quake. |
Kill_Medics_First Joined: February 10th, 2009 Posts: 6 | I forgot to mention that the terrain in this mod looks horrible do to the shadow issue I mentioned. It makes the ground look pitch black except for what is facing me directly. I wish I could provide a screenshot but I don't know how I would upload one to show. |
dafama2k7 From: (Salt (Girona)) Joined: September 28th, 2006 Posts: 3086 | Hi to all !
I want to let know all that have already upload it a NEW NG Cool Shaders v1.8 mod that has many fixes, more compatibility because have made and test this mod with my new NVidia 9500GT 1024Mb. gfx card, also makes Q4 to look much new, really try it, soon it will be available here, when the administrators here can post it.
And this new version is recommended to all of you, but specially to most users that have a much newer gfx card on a higher range than my previous NVidia 7600GT 256Mb. gfx card that died in action some weeks ago.
Also this annoying bug will be fixed on any of my other Q4, D3 and the like mods that may contain it. |
dafama2k7 From: (Salt (Girona)) Joined: September 28th, 2006 Posts: 3086 | Hi !
Just Copy & Paste the next line into the Autoexec.cfg configuration text file and save it or when playing Quake 4, Doom 3 or Prey enter into the Console and type or paste (with CTRL+ c to Copy and then CTRL + v to paste, combo keys !) this line...:
bind "MOUSE2" "toggle g_fov 70 90; toggle g_gunx -.25 0; toggle g_guny 2.25 0; toggle g_gunz .25 0"
Try it, this simply line adds the new style of Zoom + POV (Point of View) combo seen on newer FPS games like ETQW, Wolfy 2k9, RAGE, Borderlands, COD-MF and many others. 
Oh, and soon a new version of Unpredictable for Quake 4 will be available very soon with more new features and enhancements, fixes... |
dafama2k7 From: (Salt (Girona)) Joined: September 28th, 2006 Posts: 3086 | Because it seems that this Q4 web pages Administrator doesn't post anything, like my latest Cool BHM & NG Shaders v1.9 small MOD, have decided to post a downloadable link while this amazing mod isn't available on this good web pages, so, please, good Admin., hurry up, i like better to see my VERY LATEST Cool BHM & NG Shaders v1.9 mod to be officially placed here on http://www.q4files.com !!!
Download link for Latest Cool BHM & NG Shaders v1.9 mod...:
http://rapidshare.com/files/363610497/Cool_BHM_NG_shaders_pack_v19_Q4_full.zip
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dafama2k7 From: (Salt (Girona)) Joined: September 28th, 2006 Posts: 3086 | New versions coming for this mod and others, Unpredictable full and lite, fullshadows and some others, are already updated, just i need to upload... |
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