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Weapons of Destruction (3.13)
Filename: weapons_3.13.zip


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12.08 MB
3.13
Q4WOD
1113
09-02-2006
Mods > Multiplayer


Average User Rating: 9
Number of Votes: 5
Related Files:
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3 Other Files by Q4WOD:
- Q4 Weapons of Destruction (2.9)
- Weapons of Destruction (2.5)
- Weapons of Destruction


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Weapons of Destruction (3.13) - File Description  


Description:
Q4WOD is the continuation of the Quake 2 mod, Weapons of Destruction. It has been a joint development between members of Brand X and HHR. WOD is a fast paced, action packed mod with weapon improvements and features.

This is not an excessive mod, but a balance of brutal weapons and ballet of killing instinct.



Weapons of Destruction (3.13) - File Download Options  

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Weapons of Destruction (3.13) - Readme  
Readme File:
------------------------------------------------
================================================
Q4WOD: QUAKE 4 WEAPONS OF DESTRUCTION | VERSION 3.13 - FOR Q4 VER 1.13
================================================
================================================

"LAW AND TICK"
LACK
PRODUCTIONS


DATE: AUGUST 20TH, 2006
VERSION: 3.13

EMAIL: Q4WOD@KHALAN.COM
WOD SITE: PLANETQUAKE.COM/WOD
DEV SITE: KHALAN.COM/Q4WOD


CONTENTS OF README: Introduction
- Requirements
- Installation
- Configuring

Q4WOD Stuff
- Weapons
- Features

CVARS

Miscellaneous
- Credits
- Bug List
- Change List

================================================
Introduction -----------------------------------------------------------

Q4WOD is the continuation of the Quake 2 mod, Weapons of Destruction. It
has been a joint development between members of Brand X and HHR. WOD is
a fast paced, action packed mod with weapon improvements and features.

This is not an excessive mod, but a balance of brutal weapons and ballet
of killing instinct.


------------------------------------------------
Requirments ------------------------------------------------------------

As far as I know, this will not work with the Quake 4 Demo. Outside of
that. All you need is the latest quake 4 patch, which can be found on
id's site:

www.idsoftware.com


------------------------------------------------
Installation -----------------------------------------------------------

Unzip the contents of this mod into your Quake 4 directory. It will
create a folder called "weapons". If you have a previous version of WOD
please delete it for this is a complete release.

The mod should be placed/installed like this:

C:\ID SOFTWARE\QUAKE 4
C:\ID SOFTWARE\QUAKE 4\WEAPONS

To run the mod, you can select it from the "MOD" menu ingame
by selecting "Q4WOD v2.9". You can also create
a new shortcut to the quake4.exe and and the line

+set fs_game weapons


------------------------------------------------
Configuring ------------------------------------------------------------

There are several features you need to consider prior to playing the MOD
or you missing half the fun... well most of the fun. On the main menu
page of Quake 4, there is a new menu called "WOD SETTINGS". From here
you can bind keys for the Altfire, Hook, and Weapon Drop. Additionally
you can set other settings.

ALTFIRE - Key used for firing the weapons secondary fire.
HOOK - Key for use of the Grapple Hook.
WEAPONDROP - Key used for dropping your weapon in Multiplayer

ALT TOGGLE -
If this is used it forces all weapons to fire their alt-fire projectiles
when you fire your normal "attack" button. Basically, it turns altfire
on and off.

Ambient Lighting
Multiply player only feature that removes ambient lights and uses world
lighting instead. This increases brightness of the maps and boosts you
FPS. It can be adjusts to desired setting.

Enemy Color & Team Color
Entering an RBG color value to set the colors of enemy and friendly
players in MP. Works like this:

R = Red
G = Green
B = Blue

If you wanted all the players to be a solid red: 1 0 0
For black: 1 0 1

Just think back to grade school and mixing colors.

------------------------------------------------
================================================
Q4WOD Stuff ------------------------------------------------------------

This is a basic outline of what you might find in the mod.


------------------------------------------------
Weapons ----------------------------------------------------------------

SLOT 1: Blaster / Big Gun / Gauntlet

FIRE1 - Shoots the "charged projectile" that causes more damage.

FIRE2 - Holding the fire button will charge the blaster into
Big Gun mode. Once the blastered has reached full
charge, it will make a sound. Releasing the fire button
will launch a bill ball of death.

NOTES - In multiplayer, the player now starts with the gauntlet
instead of the blaster.

----------------------------------------------------------------

SLOT 2: Machinegun / Mini Rockets

FIRE1 - Shoots slower than before, but causes more damage.

FIRE2 - Launches minature rockets and a fast rate.

----------------------------------------------------------------

SLOT 3: Shotgun / Slug Gun

FIRE1 - Same as before, but with a bit more knockback.

FIRE2 - Launches a large slug that does a lot of damage. The
slug moves slow and drops over distance.

NOTES - Uses the altfire will causes a delay after the use, so
you can't use the weapon for a short time.

----------------------------------------------------------------

SLOT 4: Hyperblaster / Megablaster

FIRE1 - Faster, Faster, Faster.

FIRE2 - Launches a larger projectile at a slower rate.

----------------------------------------------------------------

SLOT 5: GRENADE LAUNCHER

FIRE1 - Launches selected grenade

FIRE2 - Toggles different grenades.

NOTES - Different grenades:

ZOOKA Shoots a grenade farther and explodes on impact.
NADE Normal bouncing grenade.
STICKY Can stick to walls and does a lot of damage.
FIRE Sets stuff on fire.
CLUSTER Launches 5 grenades at once.
DMG Grenade with a DMG explosion.

----------------------------------------------------------------

SLOT 6: Chaingun / Flak Cannon

FIRE1 - Shoots bullets at a fast rate.

FIRE2 - Shoots several shards of bouncing nails at once.

----------------------------------------------------------------

SLOT 7: Rocket Launcher / Speed Rocket

FIRE1 - Normal rocket, with more damage.

FIRE2 - This rocket does half damage, but moves twice as fast.

----------------------------------------------------------------

SLOT 8: Railgun

FIRE1 - Slightly more damage and smaller effects.

NOTES - No altfire, but in SP the railgun does 1000 damage.

----------------------------------------------------------------

SLOT 9: Lighting Gun / Fire Fly

FIRE1 - Shoots like before

FIRE2 - Shoots a swarm of random moving things?

----------------------------------------------------------------

SLOT 0: DMG / Speed DMG

FIRE1 - Shoots a slow move ball of death with a lot of damage.

FIRE2 - Projectile moves very fast and does less damage.

----------------------------------------------------------------

SLOT 0: NAPALMGUN / TWISTER

FIRE1 - Lobs a think of fire as it did before.

FIRE2 - Launches 3 swirling projectiles.


------------------------------------------------
Features ---------------------------------------------------------------

Tarzan Laser Hook
Very similar to the one in Q2 WOD, but uses a laser instead of
rope.

For those that don't know what a tarzan hook is, it allows you
to swing. You can uses your movement keys while hooking to
change your direction of swing. Basically it works like a
swing would in the "real world"

----------------------------------------------------------------

Railonly
In this mode, all players start with the railgun and full ammo.
There will be no other ammo or weapons in the map. The only
way to get more ammo for the railgun is by picking up the guns
from the players you kill.

----------------------------------------------------------------

Cloak
When a player has the Gauntlet out, he/she can turn invisible
and sneak around getting melee kills. The person will uncloak
if they switch weapons or use the hook.

----------------------------------------------------------------

Spawn Protection
When a players spawns they will be protected for a period of
time. Default time is 5 seconds and can be set by cvar.

----------------------------------------------------------------

Weapon Drop
A simple feature that allows you to drop your weapon for team
mates in MP.

----------------------------------------------------------------

Ambient Lighting
Allows you to remove ambient lights and replace with world
lighting. Increases FPS

----------------------------------------------------------------

Skin Colors
You can set the colors of enemy and team players.

----------------------------------------------------------------

Team Powerups
If you pickup a power up, such as Quad Damage, every member of
your team will also get it.

In none team games, people will randomly recieve powerups on
pickup.

----------------------------------------------------------------

Hud & Main Menu
New hud that, we believe, doesn't block your view and provides
ease of information. The main menu has a new wod theme.

Health & Armor
The rate of which you regenerate and loose health/armor points
has been increased. This means that it will take longer to
generate points, but you will keep them longer.

Max Ammo
You can hold more ammo than before.

Weapon Switch Rate
Does take as long to switch weapons.


------------------------------------------------
================================================
CVARS ------------------------------------------------------------------


CVAR Description Default
---- ----------- -------

ws_railOnly Enables railonly server mode. 0
Set to 1 to enable.

ws_cloak Allows the player to turn 1
invisible while using the
gauntlet. 0 disables.

ws_spawnProtection Sets the ammount of time the 5
player is protected at spawn.
Number is = seconds.

ws_weaponDrop Enables key bind for droppping 1
your weapon.

ws_blasterChargeTime Sets the charge time for the
blaster alt-fire (in seconds) 15

ws_extraNades Enables the extra grenades. 1

ws_teamPowerUps Enables team powerup feature. 1

ws_noFallingDamage Disables falling damage. I 1
recommend leaving this on if
you have the hook enabled.

g_allowHook Enables hook. 1


The following cvars when set to 1 will remove the specified item from
the maps. Default value is 0 for all of these.

ns_noShotty Shotgun
ns_noHyper HyperBlaster
ns_noNade Grenade Launcher
ns_noNail Nailgun
ns_noRocket Rocket Launcher
ns_noRail Railgun
ns_noLight Lightning Gun
ns_noDmg DMG
ns_noNapalm NapalmGun

ns_noHealth All Health
ns_noArmor All Armor
ns_noAmmo All Ammo

ns_noPowerups All Powerups
ns_noQuad Quad Damage
ns_noHaste Haste
ns_noRegen Regeneration
ns_noInvis Invisibility


The following cvars set the respawn time for specified items. Default
values listed as seconds.

g_ammo_respawn 15
g_armor_respawn 30
g_powerup_respawn 90
g_weapon_respawn 15


The following cvars determine if the item will drop when a player is
killed or leaves the server.

g_powerup_nodrop 0
g_weapon_nodrop 0


These are the cvars for the team and enemy colors. Client side only.

ui_teamcolors 1 0 0
ui_enemycolors 0 0 1



------------------------------------------------
================================================
Miscellaneous ----------------------------------------------------------

The boring stuff.


------------------------------------------------
Credits ----------------------------------------------------------------

SPECIAL THANKS: Tigre
For most of the hook code, bright skin
code, and for answering many questions.

Bandit
For the Ambient Light code and for the
hook's swing code.

RedWolf
For the Team Power up code & helping
with the Rail Only code.

Support & Fans
For standing behind us and helping see
this project through.


PRODUCERS The Law, The Tick, Harley

DEVELOPERS Law, Tick

PROGRAMMERS Law, Tigre

GUI, MENU, HUD Tick
LINUX SUPPORT Sgt. Barak, Tigre

SERVER DEV Tick, Cthulhu
SERVER TESTING Tick, Cthulhu, MajorDomo, Harley

MUSIC Nine Inch Nails - Quake 1, Track 4
Marilyn Manson - Seizure of Power




------------------------------------------------
Bug List ---------------------------------------------------------------

Spectators will also receive powerups with "Team Powerups". All this
does is create a powerup effect where ever the spectator is hovering...
So you might see ghosts.

A few glitches with the Lightning Gun - sounds and fire.

Hook effects sometimes remains after high lag and player death.

If you turn on any of the nospawn cvars and restart the map, anyone
joining the server during the restart will still see items that were
removed, but can't pick them up. They'll need to reconnect.

We are working on making a time delay for the hook.


------------------------------------------------
Change List ------------------------------------------------------------

3.13
weapon : Added Alt Toggle Button
weapon : Lowered Shotgun Alt Fire Rate for SP
weapon : Removed blaster from MP
weapon : Added fire grenade
weapon : Added Napalm altfire
mpgame : Added Spawn Protection
mpgame : Added Cloak
mpgame : Added RailOnly Mode
mpgame : Added new cvars
mpgame : Default repsawn times lowered for weapons
mpgame : Default respawn time increased for powerups

UPDATED TO 1.3 SDK


2.9
Removed "Follow Mode" from spectator due to odd bug.
UPDATED TO 1.2 SDK
UPDATED TO 1.1 SDK
ADDED TARZAN HOOK
mpgame : Fixed most of the cvars
mpgame : Added some of Tigre's cvars
weapon : Fixed altfire bug
weapon : Lowered shotgun damage again.
weapon : Lowered rocket splash damage.


2.8 (FAILED RELEASE)
mpgame : Created Cvars to disable each weapon.
mpgame : Created Cvars to disable each powerup.
mpgame : Created Cvars to disable various pickups.
graphic: Created Weapon "world" brightskins.
graphic: Added Tigre's brightskins and cvar code.
weapon : Fixed Altfire bug, hopefully.
weapon : Created Nade switch sound.
weapon : Changed Culster nade effects.
weapon : Changed Nailgun pri-fire sounds and effects.
weapon : Created Partical beam for Rail Altfire.
weapon : Changed Nade switch time lowered.
weapon : Changed Sticknade effects and model.
weapon : Changed DMG Nade effects and model.
weapon : Changed Shotty damage lowered.
weapon : Changed Shotty Alt damage increased.
pimpin : Added Straight Hook - Redwolfs Code
mpgame : Created Kamikaze mode with CVAR setting.
mpgame : Created Flag Pass button with CVAR setting.
mpgame : Created Weapon Drop button with CVAR setting.
weapon : Removed Deafness caused by DMG Nade.
weapon : Changed DMG Nade explodes if it hits a player.
weapon : Changed MG Alt firerate increased.
weapon : Removed Smoke trail and burn effect from MG Rocket.
weapon : Changed Stick nade has health and can be shot.
weapon : Changed Cluster nades do direct hit damage now.
graphic: Changed Rocket texture to red.
graphic: Created Entirely new hud.


2.7 (Internal Release)
weapon : Changed Reduce firerate for GL.
weapon : Changed Increased speed for firefly.
weapon : Changed Reduced firerate for RL.
weapon : Changed Increase firerate for HB.
weapon : Changed HB Alt damage reduced.
weapon : Changed MG Alt to mini rocket.
weapon : Removed Mini grenade from MG Alt.
weapon : Created 3 new grenades.
weapon : Created Grenade Toggle.
mpgame : Created Cvar to disable powerups.
mpgame : Created Cvar to disable DMG.
mpgame : Created Cvar for team powerups.
mpgame : Created Cvar for blaster charge time.
mpgame : Changed Powerups for entire team.
player : Changed Jump height back to original.
graphic: Created Hud for weapon toggle.
graphic: Created New mainmenu/menu.
graphic: Changed MP Hud Color.
sounds : Removed Some other announcer sounds.
sounds : Removed Powerup "announcer" sounds.
sounds : Changed Mainmenu music


2.6 (Internal Release)
graphic: Added Bandit's XBM AmbientLight Code
physics: Added Bandit's XBM Stair & Box Jump Code


2.5 (Official)
weapons: Reduced Recoil time for GL in MP.
weapons: Created Grenades for MG ALT.
weapons: Created drunk rockets, GL ALT.
weapons: Created Fire Flys, LG ALT.
weapons: Created Fast DMG, DMG PRI
weapons: Moved DMG Normal fire to DMG ALT
weapons: Changed Added gravity to shotty slug.
weapons: Changed A number of projectile stuff.
weapons: Changed Weapon switch should be faster.
weapons: Changed Flak from nailgun drops faster.
player : Changed Initial MP health back to 125.
player : Changed Amor countdown is every 3sec, not 1.
player : Changed Health countdown to 1.5sec
player : Changed SP Player speed increased for both marine & strogg
player : Changed SP Player jump height increased.
player : Changed MP player speed increased.
player : Changed MP player jump height increased.
graphic: Added WOD load screen.
graphic: Created New brightskins.
graphic: Created Glowskin for grenade.
graphic: Created Text Easter Eggs
graphic: Changed Did some slight HUD changes.


2.4 (Unreleased)
weapons: Added Altfire system.
weapons: Moved MG Alt to Shotty Alt.
weapons: Changed Zoom for RG is back to original.
weapons: Removed Bouncing DMG balls from Bazooka.


2.3 (Update)
weapons: Created Megablaster, HB ALT.
weapons: Fixed Problems with vanishing projectiles.
weapons: Fixed Nailgun secondary fire.
weapons: Changed Streetsweeper to FlakCannon
weapons: Removed zoom guis from weapons.
weapons: Removed Blaster jump
weapons: Created Big Gun, aka noisy cricket, Blaster ALT.
weapons: Changed Bazooka alt shoots bouncing DMG balls.
weapons: Changed RG firerate faster.
weapons: Changed Shotty knockback reduced.


2.2 (Public)
Decreased damage for hyperblaster. Removed guided rockets
and seeking nails. Replaced with speed rocket and street
sweeper. Removed "hearing loss" caused by shotty.
Removed WOD backgrownd due to some bugs, will include later.
Included Brightskins this time.


2.1
I'm gonna start keeping up with the changes from this point.

ALPHA
1.4
1.3
1.2
1.1


Weapons of Destruction (3.13) - User Comments  
The following comments are owned by the user that posted them. Quake 4 Files is not responsible for their content.

Total comments: 2 | Last comment: 07-08-2010 at 11:54

 #1 - Awsome - 10-10-2006 at 07:32
bladerunnercutter
Joined: December 19th, 2005
Posts: 32


Once again, WOD is an amazing example of Balanced game play. I can only think of one word for those involved with producing this mod... RESPECT!

 #2 - Wierd... - 07-08-2010 at 11:54
Karis35
Joined: July 6th, 2010
Posts: 1
when I try to start this mod, I get this error;

found DLL in pak file: G:/Quake 4/weapons/x_wod_313_pk00.pk4/gamex86.dll
copy gamex86.dll to G:/Quake 4/weapons/gamex86.dll
Error ERP_DROP: wrong game DLL API version
********************
ERROR: wrong game DLL API version
********************
Error during initialization

Any idea, how to fix this error? confused



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