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Zero Barrier (v1.2)
Filename: zb_install.rar


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491.01 MB
v1.2
Zero Barrier Team
http://www.zerobarrierproje...
1140
10-05-2009
A full install of Q4 v1.4.2 | Duel Core machine preferred
Mods > Total Conversions


Average User Rating: 7.8
Number of Votes: 4
Related Files:
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Other Files by Zero Barrier Team:
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Zero Barrier (v1.2) - File Description  


Description:
The story begins in 2010 A.D. - Terrorism has been brought to the United States, you're daughter is missing, and a feared criminal mastermind has been broken out of Jail, you must defend the country you've sworn to protect, save your daughter, recapture this criminal before he leaves the country, all while watching the society around you crumbles into nothing more than a vast memory.

Zero Barrier has fully immersive 3d environments, both indoor and outdoor; you must pay very close attention to what is happening in the world around you. Watch in Real time as the decisions you make can cause severe consequences right in front of your very eyes, not only for you as a player, but for those around you as well. On the multiplayer front, the Zero Barrier Team got a whole batch of previously unheard of multiplayer game types, Some of which people have enjoyed for many years, such as your classic DM and TDM, while others such as Safe Zone , and Running Man, which are completely new!

Currently the team has 12 full time team members, who are all students at The University of Advancing Technology, and are pursuing degrees in Game Design and/or Programming. This is a 100% completely student led project, perceived by students, run by students, and created by students, outside of their normal classes.



Refer to the readme for more information.



Zero Barrier (v1.2) - Screenshots  
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Zero Barrier (v1.2) - File Download Options  

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Zero Barrier (v1.2) - Readme  
Readme File:
========================
Zero Barrier v. 1.2
=========================



Installation instructions:

1. Download the .zip file, extract the auto exe file. Double click, and it will install itself to the following directory

" C:/Program Files/id Software/Quake 4/zerobarrier"


Use the icons in the ZeroBarrier folder to launch the game!


=================================================
Dedicated Server IP address to play Zero Barrier: 69.12.25.100
=================================================
(Note: Server hosted by Art of War)

================
Download Mirrors: http://www.moddb.com/mods/zero-barrier
================


========================
Zero Barrier Release 1.2
========================


This is our second major release for Zero Barrier. This time we have included new wweapons, a new multiplayer game type, and another multiplayer map. We hope that everyone enjoys this, and would love as much feedback as people are willing to give.



This version has a few minor issues left that we are aware of and we will get fixed with a small patch the week after GDC.


What's in Version 1.2 ?
============================


While the alpha does not include every function of Zero Barrier
it does as of now include the following:

1. New Online Multiplayer Map with two different versions of gameplay (vote online which you
like best!)

2. Custom Running Man MP Game Type

3. 200+ Custom Textures

4. 4 Custom Weapons modesl including a pistold, Assault Rifle, Shotgun, and Sniper Rifle.

5. New Announcer Voice overs.

6. Player Lean added *using the Q and E Keys*

7. Player Sprint with regen meter added *using the SHIFT Key*

8. Our custom mp spawn randomizing code with 4 sets of 12 spawns.

9. SafeZone CTF MP Game Type

10. New Running animations for when you are sprinting the arms actually do move now.

11. New Zoom Animations

12. Custom MP Map "Alley"

13. Custom Music composed by Daniel Moy

14. New Statics, Textures and Character models

15. The ability to pick up and throw the flag using the "F" Key by Default

16.



=========================
SafeZone Capture The Flag v1.2 (How To Play)
=========================


The Rules:


1. You have two teams, (Team 1) Red Team, and (Team 2) Blue Team

2. Standard Capture the Flag rules apply. Grab enemy flag, run back to your base, if you successfully get their flag back to your base without your flag being taken you score a point.

3. However In each map we have an area defined as a "SAFE ZONE". If you grab your enemies flag and are becoming out numbered. You can throw or place the flag into the "safe zone" by pressing the "F" key. Which will cause you to drop the flag.

4. Once a flag has been placed into the Safe zone it is locked into place. (It will change to a blue color indicating that it has now become SAFE!

5. Two things happen when a flag is placed into the safe zone. (1) Only the team who puts the flag in the safe zone is able to pick it up. (2) The timer for the flag to return back to the base is extended quite a bit.

6. Only one flag can be placed into the safe zone at a time. If a flag is already in the safe zone (indicated by being blue) and you try and drop your flag into the safe zone, it will not change color or become locked in. Therefore becoming fair game.

7. Think of a Safe zone as a half way point between the two bases.





Running Man v1.01 (How To Play)
=========================


The Rules:


1. You have two teams, (Team 1) the runner, and (Team 2) a team of up to 11 non runners.

2. The Runner will spawn separately from the non runners.

3. The Objective of the runner is to reach the RunningMan Zone (goal) alive, if the runner does reach the zone he scores a point.

4. Once the Runner is in the zone, he/she has to hold the zone for 15 seconds before a point is given. (timer can be set using CVAR)

5. The Non Runners score a point by killing the Runner.

6. If the runner manages to kill all the non runners before reaching the zone he scores a point, earns a "Holy Shit" award and the round restarts. (Will update this to two points)

7. At the end of every point scored, the round will restart, the players will be shuffled so that everyone has a chance to become the runner.

8. Only through stealth and pure skill will the runner be able to reach the zone alive,
and score a point!

9. Non runners who team kill will be taken out of the current match and put into spectate mode
until the round starts over. Also a point will be deducted.

10. (HINT:) The Runner is glowing!


===================
Zero Barrier Forums: www.Jch321.com/forums
===================


I would also like to invite the community to our forums to give us feedback on things that you have found that need to be corrected. We included two different versions of the same map, but with different playing styles, I would like the community to tell us which one they prefer. We are aware of some of the issues with the game, but would love to hear about any bugs people have encountered. Thank you all for being so patient, and enjoy the alpha!

~The Z.B. Team!




Zero Barrier Copyright (C) 2008, 88 Innovations – All rights reserved – and will be enforced!


Zero Barrier (v1.2) - User Comments  
The following comments are owned by the user that posted them. Quake 4 Files is not responsible for their content.

Total comments: 4 | Last comment: 12-16-2010 at 08:09

 #1 - 10-07-2009 at 08:46
pochi
From: (Spain)
Joined: August 1st, 2005
Posts: 370
The best *****in mod I have seen on this site!

 #2 - help please - 12-15-2010 at 20:32
TimtheBigDaddy
From: (New York)
Joined: December 15th, 2010
Posts: 18
for some reason, this mod won't work, the game keeps crashing whenever i try to load it. please respond and help

 #3 - respond please - 12-16-2010 at 06:08
TimtheBigDaddy
From: (New York)
Joined: December 15th, 2010
Posts: 18
please respond to my comment

 #4 - RESPOND! - 12-16-2010 at 08:09
TimtheBigDaddy
From: (New York)
Joined: December 15th, 2010
Posts: 18
RESPOND DAMMIT!



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