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Quake 4 Downloads > Mods > Singleplayer:
bloodred (v1.0)
Filename: bloodred_11.0.zip


Size:
Version:
Developer:
Downloads:
Date Added:
Type / Category:
166.34 KB
v1.0
port66
2416
10-26-2005
Mods > Singleplayer


Average User Rating: 8.5
Number of Votes: 13
Related Files:
Latest 5 Mods > Singleplayer:
- Quake 4 shaders pack (3.0)
- Unpredictable NG Q4 (v1.0)
- Quake 4 Realistic Mod (v1.0)
- New Shaders Pack (v2.0)
- Unpredictable Q4 (v0.9)

5 Other Files by port66:
- quake 4 militia rCon 1.7 (1.1.10)
- q4 militia prC0n 1.1.8
- quake 4 militia 1.6 rCon (1.1.6)
- Militia 1.6 update (1.1.6)
- Militia 1.6 update (1.0.5)

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bloodred (v1.0) - File Description  


Description:
Removes the green fizzle away effect after a monster has been killed. Replacing it with a red, electric fizzle away effect.



bloodred (v1.0) - Screenshots  
Screenshots:
Click to enlarge


bloodred (v1.0) - File Download Options  
Primary Download Locations:

 
Name:
Location:
Provided by:

Worldwide Mirror by FileFront
USA Central
FileFront.com

Download from Worldwide Mirror by FileFront Download Now! usa - USA Central
 



bloodred (v1.0) - User Comments  
The following comments are owned by the user that posted them. Quake 4 Files is not responsible for their content.

Total comments: 9 | Last comment: 12-27-2005 at 20:51

 #1 - Anyone use this? - Posted by: AssassinX (Member) on 10-26-2005 at 15:07
Anyone use this? Is it cool looking?

 #2 - I forgot to ask.. - Posted by: AssassinX (Member) on 10-26-2005 at 15:12
How do you uninstall this if you don't like it?

 #3 - Posted by: port66 (Member) on 10-27-2005 at 04:44
delete the folder with the pk4 in. load it using the bat file or the mod menu on the main q4 screen

 #4 - Posted by: AssassinX (Member) on 10-27-2005 at 12:19
This file is to hard to install! I extracted the BAT file and folder into my Q4BASE folder and then ran the BAT file and started my game and nothing changed frown

So then I took the Blood.PK4 (Whatever he called it) and put it in the Q4BASE folder and ran bat file and started the game and still the bodies stayed the same! How do you get this to work!


 #5 - Posted by: port66 (Member) on 10-27-2005 at 13:18
its not hard to get it to work. just extract the zip to Quake 4bloodred_1.0 if you want to use the bat file

put the pk4 into any folder if you use the mod screen in quake 4 main menu screen.

if it doesnt work correctly. open the config file in the folder the pk4 is.

Quake 4bloodred_1.0Quake4Config.cfg

and set seta image_usePrecompressedTextures "0"


 #6 - Posted by: port66 (Member) on 10-27-2005 at 13:20
thats if you have ran the mod and it hasnt worked. mods copy your original config from the base folder for all new mods

 #7 - Posted by: farcrychris (Member) on 12-27-2005 at 20:25
Is there a mod that KEEPS the monsters after you kill them, as when ally marines die they stay?

 #8 - Posted by: G_I_G (Member) on 12-27-2005 at 20:49
Browse quake4.filefront and look for the file called 30 SECOND FIX

 #9 - Posted by: G_I_G (Member) on 12-27-2005 at 20:51
Is there a Mod or a way so the guts of mutilated(dismembered)enemies dont disappears in 2 sec...



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